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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "WwisePlatformId.generated.h"
- USTRUCT(BlueprintType)
- struct WWISERESOURCELOADER_API FWwisePlatformId
- {
- GENERATED_BODY()
- FWwisePlatformId() :
- PlatformGuid(),
- PlatformName()
- #if WITH_EDITORONLY_DATA
- , PathRelativeToGeneratedSoundBanks()
- #endif
- {}
- FWwisePlatformId(const FGuid& InPlatformGuid, const FName& InPlatformName) :
- PlatformGuid(InPlatformGuid),
- PlatformName(InPlatformName)
- {}
- #if WITH_EDITORONLY_DATA
- FWwisePlatformId(const FGuid& InPlatformGuid, const FName& InPlatformName, const FName& InGeneratedSoundBanksPath) :
- PlatformGuid(InPlatformGuid),
- PlatformName(InPlatformName),
- PathRelativeToGeneratedSoundBanks(InGeneratedSoundBanksPath)
- {}
- #endif
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- FGuid PlatformGuid;
- /**
- * @brief Optional debug name. Can be empty in release, contain the name, or the full path of the asset.
- */
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- FName PlatformName;
- #if WITH_EDITORONLY_DATA
- UPROPERTY(Transient, VisibleInstanceOnly, Category = "Wwise")
- FName PathRelativeToGeneratedSoundBanks;
- UPROPERTY(Transient, VisibleInstanceOnly, Category = "Wwise")
- FName ExternalSourceRootPath;
- #endif
- bool operator==(const FWwisePlatformId& Rhs) const
- {
- return PlatformGuid == Rhs.PlatformGuid;
- }
- bool operator!=(const FWwisePlatformId& Rhs) const
- {
- return PlatformGuid != Rhs.PlatformGuid;
- }
- };
- inline uint32 GetTypeHash(const FWwisePlatformId& Id)
- {
- return GetTypeHash(Id.PlatformGuid);
- }
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