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- using UnrealBuildTool;
- public struct WwiseAudioLinkRuntime
- {
- public static void Apply(Wwise WwiseModule, ReadOnlyTargetRules Target)
- {
- #if UE_5_1_OR_LATER
- WwiseModule.AddOptionalModule("WwiseAudioLinkRuntime");
- WwiseModule.PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "AudioLinkCore",
- "AudioLinkEngine",
- "SignalProcessing"
- }
- );
- #endif
- }
- }
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