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- #pragma once
- #include "AkGroupValue.h"
- #include "AkSwitchValue.generated.h"
- UCLASS(BlueprintType)
- class AKAUDIO_API UAkSwitchValue : public UAkGroupValue
- {
- GENERATED_BODY()
- virtual void Serialize(FArchive& Ar) override;
- protected:
- virtual void LoadGroupValue() override;
- #if WITH_EDITORONLY_DATA
- public:
- virtual void FillInfo() override;
- virtual void FillInfo(const FWwiseAnyRef& CurrentWwiseRef) override;
- virtual bool ObjectIsInSoundBanks() override;
- virtual FName GetWwiseGroupName() override;
- #endif
- };
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