Default Work Unit.wwu 38 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <WwiseDocument Type="WorkUnit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" SchemaVersion="119">
  3. <AudioObjects>
  4. <WorkUnit Name="Default Work Unit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" PersistMode="Standalone">
  5. <ChildrenList>
  6. <ActorMixer Name="SFX" ID="{E6A4353D-9EE1-4E72-9F6B-FB8F9B5B27B9}" ShortID="594760429">
  7. <PropertyList>
  8. <Property Name="EnableAttenuation" Type="bool" Value="False"/>
  9. </PropertyList>
  10. <ReferenceList>
  11. <Reference Name="Conversion">
  12. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  13. </Reference>
  14. <Reference Name="OutputBus">
  15. <ObjectRef Name="SFXBus" ID="{68A4EF25-F860-4EAB-B9C2-01BCF770C539}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  16. </Reference>
  17. </ReferenceList>
  18. <ChildrenList>
  19. <Sound Name="SFXTest" ID="{F9A2CFB6-0531-41C1-8EF0-6B117EFD8116}" ShortID="738992365">
  20. <PropertyList>
  21. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  22. <Property Name="IsStreamingEnabled" Type="bool">
  23. <ValueList>
  24. <Value>True</Value>
  25. </ValueList>
  26. </Property>
  27. </PropertyList>
  28. <ReferenceList>
  29. <Reference Name="Conversion">
  30. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  31. </Reference>
  32. <Reference Name="OutputBus">
  33. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  34. </Reference>
  35. </ReferenceList>
  36. <ChildrenList>
  37. <AudioFileSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}">
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  42. <Property Name="LoopEnd" Type="Real64" Value="33.13429"/>
  43. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  44. <Property Name="VolumeOffset" Type="Real64">
  45. <ValueList>
  46. <Value>12</Value>
  47. </ValueList>
  48. </Property>
  49. </PropertyList>
  50. <Language>SFX</Language>
  51. <AudioFile>SFXTest\Sonophile Audio - Calm City - Livingroom Room Tone.wav</AudioFile>
  52. <MediaIDList>
  53. <MediaID ID="283153857"/>
  54. </MediaIDList>
  55. </AudioFileSource>
  56. </ChildrenList>
  57. <ActiveSourceList>
  58. <ActiveSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}" Platform="Linked"/>
  59. </ActiveSourceList>
  60. </Sound>
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  62. <PropertyList>
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  70. <Property Name="IsStreamingEnabled" Type="bool">
  71. <ValueList>
  72. <Value>True</Value>
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  74. </Property>
  75. <Property Name="Volume" Type="Real64">
  76. <ValueList>
  77. <Value>-2</Value>
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  79. </Property>
  80. </PropertyList>
  81. <ReferenceList>
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  85. <CurveUsageInfoList>
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  89. <PropertyList>
  90. <Property Name="Flags" Type="int32" Value="3"/>
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  95. <YPos>0</YPos>
  96. <Flags>5</Flags>
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  98. <Point>
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  100. <YPos>-200</YPos>
  101. <Flags>37</Flags>
  102. </Point>
  103. </PointList>
  104. </Curve>
  105. </CurveUsageInfo>
  106. </VolumeDryUsage>
  107. <VolumeWetGameUsage>
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  109. </VolumeWetGameUsage>
  110. <VolumeWetUserUsage>
  111. <CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
  112. </VolumeWetUserUsage>
  113. <LowPassFilterUsage>
  114. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  115. </LowPassFilterUsage>
  116. <HighPassFilterUsage>
  117. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  118. </HighPassFilterUsage>
  119. <SpreadUsage>
  120. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  121. </SpreadUsage>
  122. <FocusUsage>
  123. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  124. </FocusUsage>
  125. <ObstructionVolumeUsage>
  126. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  127. </ObstructionVolumeUsage>
  128. <ObstructionLPFUsage>
  129. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  130. </ObstructionLPFUsage>
  131. <ObstructionHPFUsage>
  132. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  133. </ObstructionHPFUsage>
  134. <OcclusionVolumeUsage>
  135. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  136. </OcclusionVolumeUsage>
  137. <OcclusionLPFUsage>
  138. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  139. </OcclusionLPFUsage>
  140. <OcclusionHPFUsage>
  141. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  142. </OcclusionHPFUsage>
  143. <DiffractionVolumeUsage>
  144. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  145. </DiffractionVolumeUsage>
  146. <DiffractionLPFUsage>
  147. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  148. </DiffractionLPFUsage>
  149. <DiffractionHPFUsage>
  150. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  151. </DiffractionHPFUsage>
  152. <TransmissionVolumeUsage>
  153. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  154. </TransmissionVolumeUsage>
  155. <TransmissionLPFUsage>
  156. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  157. </TransmissionLPFUsage>
  158. <TransmissionHPFUsage>
  159. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  160. </TransmissionHPFUsage>
  161. </CurveUsageInfoList>
  162. </Attenuation>
  163. </Custom>
  164. </Reference>
  165. <Reference Name="Conversion">
  166. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  167. </Reference>
  168. <Reference Name="OutputBus">
  169. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  170. </Reference>
  171. </ReferenceList>
  172. <ChildrenList>
  173. <AudioFileSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}">
  174. <PropertyList>
  175. <Property Name="FadeInDuration" Type="Real64" Value="0.023555482295072"/>
  176. <Property Name="FadeOutDuration" Type="Real64" Value="3.71608537972813"/>
  177. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  178. </PropertyList>
  179. <Language>SFX</Language>
  180. <AudioFile>SFXTest\Artlist Original - Designed Motion - Deep Impact.wav</AudioFile>
  181. <MediaIDList>
  182. <MediaID ID="557760748"/>
  183. </MediaIDList>
  184. </AudioFileSource>
  185. </ChildrenList>
  186. <PositioningInfo>
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  188. <PropertyList>
  189. <Property Name="PanX" Type="Real64" Value="0.55286800276434"/>
  190. <Property Name="PanY" Type="Real64" Value="-0.43891733723483"/>
  191. </PropertyList>
  192. </Panner>
  193. </PositioningInfo>
  194. <ActiveSourceList>
  195. <ActiveSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}" Platform="Linked"/>
  196. </ActiveSourceList>
  197. </Sound>
  198. <Sound Name="NS_Flame_01_large1" ID="{39675346-CE2B-4D68-A165-BA5FD659B6A5}" ShortID="421886693">
  199. <PropertyList>
  200. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  201. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  202. <Property Name="IsStreamingEnabled" Type="bool">
  203. <ValueList>
  204. <Value>True</Value>
  205. </ValueList>
  206. </Property>
  207. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  208. <Property Name="Volume" Type="Real64">
  209. <ValueList>
  210. <Value>-9</Value>
  211. </ValueList>
  212. </Property>
  213. </PropertyList>
  214. <ReferenceList>
  215. <Reference Name="Conversion">
  216. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  217. </Reference>
  218. <Reference Name="OutputBus">
  219. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  220. </Reference>
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  222. <ChildrenList>
  223. <AudioFileSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}">
  224. <Language>SFX</Language>
  225. <AudioFile>SFXTest\Bjorn Lynne - Flameable - Large Fire Crackling.wav</AudioFile>
  226. <MediaIDList>
  227. <MediaID ID="848996052"/>
  228. </MediaIDList>
  229. </AudioFileSource>
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  231. <ActiveSourceList>
  232. <ActiveSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}" Platform="Linked"/>
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  234. </Sound>
  235. <Sound Name="PS_HeroFire5" ID="{0D55194E-70F7-4B98-BD78-9D4C6747E910}" ShortID="557120138">
  236. <PropertyList>
  237. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  238. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  239. <Property Name="IsStreamingEnabled" Type="bool">
  240. <ValueList>
  241. <Value>True</Value>
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  243. </Property>
  244. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  245. <Property Name="Volume" Type="Real64">
  246. <ValueList>
  247. <Value>-11</Value>
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  251. <ReferenceList>
  252. <Reference Name="Conversion">
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  254. </Reference>
  255. <Reference Name="OutputBus">
  256. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  257. </Reference>
  258. </ReferenceList>
  259. <ChildrenList>
  260. <AudioFileSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}">
  261. <PropertyList>
  262. <Property Name="FadeOutDuration" Type="Real64" Value="2.73329933707292"/>
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  264. <Property Name="LoopEnd" Type="Real64" Value="36.5323814380418"/>
  265. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  266. </PropertyList>
  267. <Language>SFX</Language>
  268. <AudioFile>SFXTest\Unrealsfx - Extreme Climate - Forest Fire Wildfire .wav</AudioFile>
  269. <MediaIDList>
  270. <MediaID ID="395041855"/>
  271. </MediaIDList>
  272. </AudioFileSource>
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  274. <PositioningInfo>
  275. <Position Name="" ID="{894FFAC3-77D0-437D-9170-588C3409A20C}"/>
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  278. <ActiveSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}" Platform="Linked"/>
  279. </ActiveSourceList>
  280. </Sound>
  281. <SwitchContainer Name="Enviorment" ID="{5F212D40-FBCD-49F0-9B91-D0759FABE6A2}" ShortID="338470601">
  282. <PropertyList>
  283. <Property Name="SwitchBehavior" Type="int16" Value="1"/>
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  285. <ReferenceList>
  286. <Reference Name="Conversion">
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  292. <Reference Name="OutputBus">
  293. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
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  311. <Language>SFX</Language>
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  319. <PropertyList>
  320. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  321. <Property Name="IsStreamingEnabled" Type="bool">
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  323. <Value>True</Value>
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  325. </Property>
  326. <Property Name="OverrideEffect" Type="bool" Value="True"/>
  327. <Property Name="Volume" Type="Real64">
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  342. <AudioFileSource Name="Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping" ID="{4EBB2C72-670E-4766-AACE-2924580AEB8F}">
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  348. <Property Name="TrimEnd" Type="Real64" Value="24.207269091025"/>
  349. </PropertyList>
  350. <Language>SFX</Language>
  351. <AudioFile>SFXTest\Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping.wav</AudioFile>
  352. <MediaIDList>
  353. <MediaID ID="281940785"/>
  354. </MediaIDList>
  355. </AudioFileSource>
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  357. <ObjectLists>
  358. <ObjectList Name="Effects">
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  360. <Local>
  361. <EffectSlot Name="" ID="{2D97FC3E-170F-4ECE-A4D0-F2772FE8FE2D}" ShortID="349019809">
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  363. <Reference Name="Effect" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
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  367. </EffectSlot>
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  373. <ActiveSource Name="Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping" ID="{4EBB2C72-670E-4766-AACE-2924580AEB8F}" Platform="Linked"/>
  374. </ActiveSourceList>
  375. </Sound>
  376. </ChildrenList>
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  379. <GroupingBehavior>
  380. <ItemRef Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}"/>
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