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- using UnrealBuildTool;
- public class WwiseProcessing : ModuleRules
- {
- public WwiseProcessing(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
-
- PublicDependencyModuleNames.AddRange(new string[] {
- "Core",
- "Engine",
- "WwiseSoundEngine",
- "WwiseUtils",
- "WwiseConcurrency"
- });
- PrivateDependencyModuleNames.AddRange(new string[]
- {
- });
- #if UE_5_3_OR_LATER
- bLegacyParentIncludePaths = false;
- CppStandard = CppStandardVersion.Default;
- #endif
- }
- }
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