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- #pragma once
- #include "Misc/EnumClassFlags.h"
- #include "Containers/UnrealString.h"
- class UAkAudioBank;
- namespace AkAudioBankGenerationHelper
- {
-
- FString GetWwiseConsoleApplicationPath();
-
- void CreateGenerateSoundDataWindow(bool ProjectSave = false);
- enum class AkSoundDataClearFlags
- {
- None = 0,
- SoundBankInfoCache = 1 << 0,
- MediaCache = 1 << 1,
- };
- ENUM_CLASS_FLAGS(AkSoundDataClearFlags)
- void DoClearSoundData(AkSoundDataClearFlags ClearFlags);
- }
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