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- #include "Platforms/AkPlatformBase.h"
- #include "AkAudioDevice.h"
- #include "Interfaces/IPluginManager.h"
- #include "Misc/Paths.h"
- #include "WwiseUnrealHelper.h"
- FString FAkPlatformBase::GetWwisePluginDirectory()
- {
- return FPaths::ConvertRelativePathToFull(IPluginManager::Get().FindPlugin(TEXT("Wwise"))->GetBaseDir());
- }
- FString FAkPlatformBase::GetDSPPluginsDirectory(const FString& PlatformArchitecture)
- {
- #ifdef WWISE_DSP_DIR
- static constexpr const auto* DspDir = TEXT(WWISE_DSP_DIR);
- #elif UE_BUILD_SHIPPING
- static constexpr const auto* DspDir = TEXT("Release");
- #elif UE_BUILD_DEBUG
- static constexpr const auto* DspDir = TEXT("Debug");
- #else
- static constexpr const auto* DspDir = TEXT("Profile");
- #endif
- return WwiseUnrealHelper::GetThirdPartyDirectory() / PlatformArchitecture / DspDir / "bin" / "";
- }
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