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- #pragma once
- #include <Mathematics/Vector.h>
- namespace WwiseGTE
- {
-
- template <typename Real>
- using Vector3 = Vector<3, Real>;
-
-
-
-
-
-
-
-
-
- template <int N, typename Real>
- Vector<N, Real> Cross(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
- Vector<N, Real> result;
- result.MakeZero();
- result[0] = v0[1] * v1[2] - v0[2] * v1[1];
- result[1] = v0[2] * v1[0] - v0[0] * v1[2];
- result[2] = v0[0] * v1[1] - v0[1] * v1[0];
- return result;
- }
-
- template <int N, typename Real>
- Vector<N, Real> UnitCross(Vector<N, Real> const& v0, Vector<N, Real> const& v1, bool robust = false)
- {
- static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
- Vector<N, Real> unitCross = Cross(v0, v1);
- Normalize(unitCross, robust);
- return unitCross;
- }
-
-
-
- template <int N, typename Real>
- Real DotCross(Vector<N, Real> const& v0, Vector<N, Real> const& v1,
- Vector<N, Real> const& v2)
- {
- static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
- return Dot(v0, Cross(v1, v2));
- }
-
-
-
-
-
-
-
- template <typename Real>
- Real ComputeOrthogonalComplement(int numInputs, Vector3<Real>* v, bool robust = false)
- {
- if (numInputs == 1)
- {
- if (std::fabs(v[0][0]) > std::fabs(v[0][1]))
- {
- v[1] = { -v[0][2], (Real)0, +v[0][0] };
- }
- else
- {
- v[1] = { (Real)0, +v[0][2], -v[0][1] };
- }
- numInputs = 2;
- }
- if (numInputs == 2)
- {
- v[2] = Cross(v[0], v[1]);
- return Orthonormalize<3, Real>(3, v, robust);
- }
- return (Real)0;
- }
-
-
-
-
-
-
-
- template <typename Real>
- bool ComputeBarycentrics(Vector3<Real> const& p, Vector3<Real> const& v0,
- Vector3<Real> const& v1, Vector3<Real> const& v2, Vector3<Real> const& v3,
- Real bary[4], Real epsilon = (Real)0)
- {
-
- Vector3<Real> diff[4] = { v0 - v3, v1 - v3, v2 - v3, p - v3 };
- Real det = DotCross(diff[0], diff[1], diff[2]);
- if (det < -epsilon || det > epsilon)
- {
- Real invDet = ((Real)1) / det;
- bary[0] = DotCross(diff[3], diff[1], diff[2]) * invDet;
- bary[1] = DotCross(diff[3], diff[2], diff[0]) * invDet;
- bary[2] = DotCross(diff[3], diff[0], diff[1]) * invDet;
- bary[3] = (Real)1 - bary[0] - bary[1] - bary[2];
- return true;
- }
- for (int i = 0; i < 4; ++i)
- {
- bary[i] = (Real)0;
- }
- return false;
- }
-
-
-
- template <typename Real>
- class IntrinsicsVector3
- {
- public:
-
- IntrinsicsVector3(int numVectors, Vector3<Real> const* v, Real inEpsilon)
- :
- epsilon(inEpsilon),
- dimension(0),
- maxRange((Real)0),
- origin{ (Real)0, (Real)0, (Real)0 },
- extremeCCW(false)
- {
- min[0] = (Real)0;
- min[1] = (Real)0;
- min[2] = (Real)0;
- direction[0] = { (Real)0, (Real)0, (Real)0 };
- direction[1] = { (Real)0, (Real)0, (Real)0 };
- direction[2] = { (Real)0, (Real)0, (Real)0 };
- extreme[0] = 0;
- extreme[1] = 0;
- extreme[2] = 0;
- extreme[3] = 0;
- if (numVectors > 0 && v && epsilon >= (Real)0)
- {
-
-
-
- int j, indexMin[3], indexMax[3];
- for (j = 0; j < 3; ++j)
- {
- min[j] = v[0][j];
- max[j] = min[j];
- indexMin[j] = 0;
- indexMax[j] = 0;
- }
- int i;
- for (i = 1; i < numVectors; ++i)
- {
- for (j = 0; j < 3; ++j)
- {
- if (v[i][j] < min[j])
- {
- min[j] = v[i][j];
- indexMin[j] = i;
- }
- else if (v[i][j] > max[j])
- {
- max[j] = v[i][j];
- indexMax[j] = i;
- }
- }
- }
-
- maxRange = max[0] - min[0];
- extreme[0] = indexMin[0];
- extreme[1] = indexMax[0];
- Real range = max[1] - min[1];
- if (range > maxRange)
- {
- maxRange = range;
- extreme[0] = indexMin[1];
- extreme[1] = indexMax[1];
- }
- range = max[2] - min[2];
- if (range > maxRange)
- {
- maxRange = range;
- extreme[0] = indexMin[2];
- extreme[1] = indexMax[2];
- }
-
-
- origin = v[extreme[0]];
-
- if (maxRange <= epsilon)
- {
- dimension = 0;
- for (j = 0; j < 3; ++j)
- {
- extreme[j + 1] = extreme[0];
- }
- return;
- }
-
-
-
- direction[0] = v[extreme[1]] - origin;
- Normalize(direction[0], false);
- if (std::fabs(direction[0][0]) > std::fabs(direction[0][1]))
- {
- direction[1][0] = -direction[0][2];
- direction[1][1] = (Real)0;
- direction[1][2] = +direction[0][0];
- }
- else
- {
- direction[1][0] = (Real)0;
- direction[1][1] = +direction[0][2];
- direction[1][2] = -direction[0][1];
- }
- Normalize(direction[1], false);
- direction[2] = Cross(direction[0], direction[1]);
-
-
- Real maxDistance = (Real)0;
- Real distance, dot;
- extreme[2] = extreme[0];
- for (i = 0; i < numVectors; ++i)
- {
- Vector3<Real> diff = v[i] - origin;
- dot = Dot(direction[0], diff);
- Vector3<Real> proj = diff - dot * direction[0];
- distance = Length(proj, false);
- if (distance > maxDistance)
- {
- maxDistance = distance;
- extreme[2] = i;
- }
- }
- if (maxDistance <= epsilon * maxRange)
- {
-
-
- dimension = 1;
- extreme[2] = extreme[1];
- extreme[3] = extreme[1];
- return;
- }
-
-
-
-
-
-
- direction[1] = v[extreme[2]] - origin;
- dot = Dot(direction[0], direction[1]);
- direction[1] -= dot * direction[0];
- Normalize(direction[1], false);
-
-
- direction[2] = Cross(direction[0], direction[1]);
-
-
- maxDistance = (Real)0;
- Real maxSign = (Real)0;
- extreme[3] = extreme[0];
- for (i = 0; i < numVectors; ++i)
- {
- Vector3<Real> diff = v[i] - origin;
- distance = Dot(direction[2], diff);
- Real sign = (distance > (Real)0 ? (Real)1 :
- (distance < (Real)0 ? (Real)-1 : (Real)0));
- distance = std::fabs(distance);
- if (distance > maxDistance)
- {
- maxDistance = distance;
- maxSign = sign;
- extreme[3] = i;
- }
- }
- if (maxDistance <= epsilon * maxRange)
- {
-
-
- dimension = 2;
- extreme[3] = extreme[2];
- return;
- }
- dimension = 3;
- extremeCCW = (maxSign > (Real)0);
- return;
- }
- }
-
-
- Real epsilon;
-
-
- int dimension;
-
-
- Real min[3], max[3];
- Real maxRange;
-
-
-
-
-
-
-
-
- Vector3<Real> origin;
- Vector3<Real> direction[3];
-
-
-
-
-
-
-
-
-
-
-
-
-
- int extreme[4];
- bool extremeCCW;
- };
- }
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