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- #pragma once
- #include <Mathematics/IntrIntervals.h>
- #include <Mathematics/IntrLine3Ellipsoid3.h>
- #include <Mathematics/Segment.h>
- #include <Mathematics/Matrix3x3.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Segment3<Real>, Ellipsoid3<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- };
- Result operator()(Segment3<Real> const& segment, Ellipsoid3<Real> const& ellipsoid)
- {
-
-
-
-
-
-
- Result result;
- Vector3<Real> segOrigin, segDirection;
- Real segExtent;
- segment.GetCenteredForm(segOrigin, segDirection, segExtent);
- Matrix3x3<Real> M;
- ellipsoid.GetM(M);
- Vector3<Real> diff = segOrigin - ellipsoid.center;
- Vector3<Real> matDir = M * segDirection;
- Vector3<Real> matDiff = M * diff;
- Real a2 = Dot(segDirection, matDir);
- Real a1 = Dot(segDirection, matDiff);
- Real a0 = Dot(diff, matDiff) - (Real)1;
- Real discr = a1 * a1 - a0 * a2;
- if (discr >= (Real)0)
- {
-
- if (a0 <= (Real)0)
- {
- result.intersect = true;
- }
- else
- {
-
-
-
-
- Real q, qder;
- if (a1 >= (Real)0)
- {
-
-
-
- q = a0 + segExtent * ((Real)-2 * a1 + a2 * segExtent);
- if (q <= (Real)0)
- {
- result.intersect = true;
- }
- else
- {
- qder = a1 - a2 * segExtent;
- result.intersect = (qder < (Real)0);
- }
- }
- else
- {
-
-
-
- q = a0 + segExtent * ((Real)2 * a1 + a2 * segExtent);
- if (q <= (Real)0.0)
- {
- result.intersect = true;
- }
- else
- {
- qder = a1 + a2 * segExtent;
- result.intersect = (qder < (Real)0);
- }
- }
- }
- }
- else
- {
-
- result.intersect = false;
- }
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Segment3<Real>, Ellipsoid3<Real>>
- :
- public FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>
- {
- public:
- struct Result
- :
- public FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>::Result
- {
-
- };
- Result operator()(Segment3<Real> const& segment, Ellipsoid3<Real> const& ellipsoid)
- {
- Vector3<Real> segOrigin, segDirection;
- Real segExtent;
- segment.GetCenteredForm(segOrigin, segDirection, segExtent);
- Result result;
- DoQuery(segOrigin, segDirection, segExtent, ellipsoid, result);
- for (int i = 0; i < result.numIntersections; ++i)
- {
- result.point[i] = segOrigin + result.parameter[i] * segDirection;
- }
- return result;
- }
- protected:
- void DoQuery(Vector3<Real> const& segOrigin,
- Vector3<Real> const& segDirection, Real segExtent,
- Ellipsoid3<Real> const& ellipsoid, Result& result)
- {
- FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>::DoQuery(segOrigin,
- segDirection, ellipsoid, result);
- if (result.intersect)
- {
-
-
-
-
- std::array<Real, 2> segInterval = { -segExtent, segExtent };
- FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
- auto iiResult = iiQuery(result.parameter, segInterval);
- if (iiResult.intersect)
- {
- result.numIntersections = iiResult.numIntersections;
- result.parameter = iiResult.overlap;
- }
- else
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- }
- }
- };
- }
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