Enable_State_Enviorment_Fire.txt 1.2 KB

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  1. Event ID Name Wwise Object Path Notes
  2. 3759612739 Enable_State_Enviorment_Fire \Default Work Unit\Enable_State_Enviorment_Fire
  3. State Group ID Name Wwise Object Path Notes
  4. 1229948536 Environment \Default Work Unit\Environment
  5. State ID Name State Group Notes
  6. 688112595 WaitingRoom Environment
  7. 748895195 None Environment
  8. 1404152342 FirePlace Environment
  9. Effect plug-ins ID Name Type Notes
  10. 48620415 Have_U_Ever_Been_Outside Wwise RoomVerb
  11. Source plug-ins ID Name Type Wwise Object Path Notes
  12. 613606785 Silence Wwise Silence \Actor-Mixer Hierarchy\Default Work Unit\SFX\Enviorment\New Silence\Silence
  13. Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes
  14. 281940785 Enviorment_Fire E:\Github\Tetrees\tetrees\codeTetrees_WwiseProject\.cache\Windows\SFX\SFXTest\Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping_47D24755.wem 281940785.wem \Actor-Mixer Hierarchy\Default Work Unit\SFX\Enviorment\Enviorment_Fire
  15. 283153857 SFXTest E:\Github\Tetrees\tetrees\codeTetrees_WwiseProject\.cache\Windows\SFX\SFXTest\Sonophile Audio - Calm City - Livingroom Room Tone_0856A497.wem 283153857.wem \Actor-Mixer Hierarchy\Default Work Unit\SFX\Enviorment\SFXTest