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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/HUD.h"
- #include "VRHUDBase.generated.h"
- /**
- *
- */
- UCLASS()
- class TETREESEDEMO_API AVRHUDBase : public AHUD
- {
- GENERATED_BODY()
-
- public:
- UFUNCTION(BlueprintNativeEvent)
- void UpdateProgress(int value);
- void UpdateProgress_Implementation(int value);
- UFUNCTION(BlueprintNativeEvent)
- void Test(int value);
- void Test_Implementation(int value);
- };
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