VRHUDBase.h 497 B

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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. #pragma once
  3. #include "CoreMinimal.h"
  4. #include "GameFramework/HUD.h"
  5. #include "VRHUDBase.generated.h"
  6. /**
  7. *
  8. */
  9. UCLASS()
  10. class TETREESEDEMO_API AVRHUDBase : public AHUD
  11. {
  12. GENERATED_BODY()
  13. public:
  14. UFUNCTION(BlueprintNativeEvent)
  15. void UpdateProgress(int value);
  16. void UpdateProgress_Implementation(int value);
  17. UFUNCTION(BlueprintNativeEvent)
  18. void Test(int value);
  19. void Test_Implementation(int value);
  20. };