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- // Fill out your copyright notice in the Description page of Project Settings.
- using UnrealBuildTool;
- public class TetreeseDemo : ModuleRules
- {
- public TetreeseDemo(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
-
- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
- PrivateDependencyModuleNames.AddRange(new string[] { });
- // Uncomment if you are using Slate UI
- // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
-
- // Uncomment if you are using online features
- // PrivateDependencyModuleNames.Add("OnlineSubsystem");
- // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
- }
- }
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