TetreeseDemo.Build.cs 826 B

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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. using UnrealBuildTool;
  3. public class TetreeseDemo : ModuleRules
  4. {
  5. public TetreeseDemo(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  8. PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });
  9. PrivateDependencyModuleNames.AddRange(new string[] { });
  10. // Uncomment if you are using Slate UI
  11. // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
  12. // Uncomment if you are using online features
  13. // PrivateDependencyModuleNames.Add("OnlineSubsystem");
  14. // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
  15. }
  16. }