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- #pragma once
- #include <Mathematics/Vector.h>
- namespace WwiseGTE
- {
- template <int N, typename Real>
- class Rectangle
- {
- public:
-
-
-
- Rectangle()
- {
- center.MakeZero();
- for (int i = 0; i < 2; ++i)
- {
- axis[i].MakeUnit(i);
- extent[i] = (Real)1;
- }
- }
- Rectangle(Vector<N, Real> const& inCenter,
- std::array<Vector<N, Real>, 2> const& inAxis,
- Vector<2, Real> const& inExtent)
- :
- center(inCenter),
- axis(inAxis),
- extent(inExtent)
- {
- }
-
-
-
-
- void GetVertices(std::array<Vector<N, Real>, 4>& vertex) const
- {
- Vector<N, Real> product0 = extent[0] * axis[0];
- Vector<N, Real> product1 = extent[1] * axis[1];
- Vector<N, Real> sum = product0 + product1;
- Vector<N, Real> dif = product0 - product1;
- vertex[0] = center - sum;
- vertex[1] = center + dif;
- vertex[2] = center - dif;
- vertex[3] = center + sum;
- }
- Vector<N, Real> center;
- std::array<Vector<N, Real>, 2> axis;
- Vector<2, Real> extent;
- public:
-
- bool operator==(Rectangle const& rectangle) const
- {
- if (center != rectangle.center)
- {
- return false;
- }
- for (int i = 0; i < 2; ++i)
- {
- if (axis[i] != rectangle.axis[i])
- {
- return false;
- }
- }
- for (int i = 0; i < 2; ++i)
- {
- if (extent[i] != rectangle.extent[i])
- {
- return false;
- }
- }
- return true;
- }
- bool operator!=(Rectangle const& rectangle) const
- {
- return !operator==(rectangle);
- }
- bool operator< (Rectangle const& rectangle) const
- {
- if (center < rectangle.center)
- {
- return true;
- }
- if (center > rectangle.center)
- {
- return false;
- }
- if (axis < rectangle.axis)
- {
- return true;
- }
- if (axis > rectangle.axis)
- {
- return false;
- }
- return extent < rectangle.extent;
- }
- bool operator<=(Rectangle const& rectangle) const
- {
- return !rectangle.operator<(*this);
- }
- bool operator> (Rectangle const& rectangle) const
- {
- return rectangle.operator<(*this);
- }
- bool operator>=(Rectangle const& rectangle) const
- {
- return !operator<(rectangle);
- }
- };
-
- template <typename Real>
- using Rectangle3 = Rectangle<3, Real>;
- }
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