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- #pragma once
- #include "AkAudioType.h"
- #include "Wwise/CookedData/WwiseTriggerCookedData.h"
- #if WITH_EDITORONLY_DATA
- #include "Wwise/Info/WwiseObjectInfo.h"
- #endif
- #include "AkTrigger.generated.h"
- UCLASS(BlueprintType)
- class AKAUDIO_API UAkTrigger : public UAkAudioType
- {
- GENERATED_BODY()
- public :
- UPROPERTY(Transient, VisibleAnywhere, Category = "AkTexture")
- FWwiseTriggerCookedData TriggerCookedData;
- #if WITH_EDITORONLY_DATA
- UPROPERTY(EditAnywhere, Category = "AkTexture")
- FWwiseObjectInfo TriggerInfo;
- #endif
- public:
- void Serialize(FArchive& Ar) override;
- virtual AkUInt32 GetShortID() const override {return TriggerCookedData.TriggerId;}
- #if WITH_EDITOR
- virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
- #endif
- #if WITH_EDITORONLY_DATA
- void GetTriggerCookedData();
- virtual void LoadData() override { GetTriggerCookedData(); }
- virtual FWwiseObjectInfo* GetInfoMutable() override {return &TriggerInfo;}
- virtual FWwiseObjectInfo GetInfo() const override {return TriggerInfo;}
- virtual void FillInfo() override;
- virtual bool ObjectIsInSoundBanks() override;
- #endif
- };
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