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- #pragma once
- #include "AkAudioType.h"
- #include "Wwise/CookedData/WwiseGameParameterCookedData.h"
- #if WITH_EDITORONLY_DATA
- #include "Wwise/Info/WwiseObjectInfo.h"
- #endif
- #include "AkRtpc.generated.h"
- UCLASS(BlueprintType)
- class AKAUDIO_API UAkRtpc : public UAkAudioType
- {
- GENERATED_BODY()
- public:
-
- UPROPERTY(Transient, VisibleAnywhere, Category = "AkRtpc")
- FWwiseGameParameterCookedData GameParameterCookedData;
- #if WITH_EDITORONLY_DATA
- UPROPERTY(EditAnywhere, Category = "AkRtpc")
- FWwiseObjectInfo RtpcInfo;
- #endif
- public :
- void Serialize(FArchive& Ar) override;
- virtual AkUInt32 GetShortID() const override {return GameParameterCookedData.ShortId;}
- #if WITH_EDITORONLY_DATA
- virtual void LoadData() override { GetGameParameterCookedData(); }
- void GetGameParameterCookedData();
- virtual void FillInfo() override;
- virtual FWwiseObjectInfo* GetInfoMutable() override {return &RtpcInfo;}
- virtual FWwiseObjectInfo GetInfo() const override {return RtpcInfo;}
- virtual bool ObjectIsInSoundBanks() override;
- #endif
- };
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