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- #pragma once
- #include "ComponentVisualizer.h"
- class UTextRenderComponent;
- class FAkSurfaceReflectorSetComponentVisualizer : public FComponentVisualizer
- {
- public:
- virtual void DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI ) override;
- virtual void DrawVisualizationHUD(const UActorComponent* Component, const FViewport* Viewport, const FSceneView* View, FCanvas* Canvas) override;
- void PointTextAtCamera(UTextRenderComponent* textComp, float actorScaling, float maxBoundsDimension);
- private:
- float FlashTimer = FLT_MAX;
- };
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