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- #include "Factories/AkJsonFactory.h"
- #include "AkAudioEvent.h"
- #include "AkSettings.h"
- #include "AkUnrealHelper.h"
- #include "Misc/Paths.h"
- UAkJsonFactory::UAkJsonFactory(const class FObjectInitializer& ObjectInitializer)
- : Super(ObjectInitializer)
- {
- SupportedClass = UAkAudioEvent::StaticClass();
- Formats.Add(TEXT("json;Audiokinetic SoundBank Metadata"));
- bCreateNew = true;
- bEditorImport = true;
- ImportPriority = 101;
- }
- UObject* UAkJsonFactory::FactoryCreateNew( UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn )
- {
- return nullptr;
- }
- bool UAkJsonFactory::FactoryCanImport(const FString& Filename)
- {
-
- if (FPaths::GetExtension(Filename) == TEXT("json"))
- {
- const UAkSettings* AkSettings = GetDefault<UAkSettings>();
- if (Filename.Contains(AkUnrealHelper::GetSoundBankDirectory()))
- {
- return true;
- }
- }
- return false;
- }
- bool UAkJsonFactory::ShouldShowInNewMenu() const
- {
- return false;
- }
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