Default Work Unit.wwu 18 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <WwiseDocument Type="WorkUnit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" SchemaVersion="119">
  3. <AudioObjects>
  4. <WorkUnit Name="Default Work Unit" ID="{F9F77685-1DB2-4050-AAED-33946C03D307}" PersistMode="Standalone">
  5. <ChildrenList>
  6. <ActorMixer Name="SFX" ID="{E6A4353D-9EE1-4E72-9F6B-FB8F9B5B27B9}" ShortID="594760429">
  7. <ReferenceList>
  8. <Reference Name="Conversion">
  9. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  10. </Reference>
  11. <Reference Name="OutputBus">
  12. <ObjectRef Name="SFXBus" ID="{68A4EF25-F860-4EAB-B9C2-01BCF770C539}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  13. </Reference>
  14. </ReferenceList>
  15. <ChildrenList>
  16. <Sound Name="SFXTest" ID="{F9A2CFB6-0531-41C1-8EF0-6B117EFD8116}" ShortID="738992365">
  17. <PropertyList>
  18. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  19. <Property Name="IsStreamingEnabled" Type="bool">
  20. <ValueList>
  21. <Value>True</Value>
  22. </ValueList>
  23. </Property>
  24. </PropertyList>
  25. <ReferenceList>
  26. <Reference Name="Conversion">
  27. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  28. </Reference>
  29. <Reference Name="OutputBus">
  30. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  31. </Reference>
  32. </ReferenceList>
  33. <ChildrenList>
  34. <AudioFileSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}">
  35. <PropertyList>
  36. <Property Name="CrossfadeDuration" Type="Real64" Value="450.188"/>
  37. <Property Name="CrossfadeShape" Type="int16" Value="2"/>
  38. <Property Name="LoopBegin" Type="Real64" Value="0.359"/>
  39. <Property Name="LoopEnd" Type="Real64" Value="33.13429"/>
  40. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  41. <Property Name="VolumeOffset" Type="Real64">
  42. <ValueList>
  43. <Value>12</Value>
  44. </ValueList>
  45. </Property>
  46. </PropertyList>
  47. <Language>SFX</Language>
  48. <AudioFile>SFXTest\Sonophile Audio - Calm City - Livingroom Room Tone.wav</AudioFile>
  49. <MediaIDList>
  50. <MediaID ID="283153857"/>
  51. </MediaIDList>
  52. </AudioFileSource>
  53. </ChildrenList>
  54. <ActiveSourceList>
  55. <ActiveSource Name="Sonophile Audio - Calm City - Livingroom Room Tone" ID="{4C801B82-0E31-427D-A51A-8D4AFD1CC7E9}" Platform="Linked"/>
  56. </ActiveSourceList>
  57. </Sound>
  58. <Sound Name="TreeAttentionDrone" ID="{6939BD33-3D19-4029-B0C2-3035C8088C12}" ShortID="132514814">
  59. <PropertyList>
  60. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  61. <Property Name="CenterPercentage" Type="int32">
  62. <ValueList>
  63. <Value>17</Value>
  64. </ValueList>
  65. </Property>
  66. <Property Name="EnableAttenuation" Type="bool" Value="False"/>
  67. <Property Name="IsStreamingEnabled" Type="bool">
  68. <ValueList>
  69. <Value>True</Value>
  70. </ValueList>
  71. </Property>
  72. <Property Name="IsZeroLatency" Type="bool">
  73. <ValueList>
  74. <Value>True</Value>
  75. </ValueList>
  76. </Property>
  77. </PropertyList>
  78. <ReferenceList>
  79. <Reference Name="Attenuation">
  80. <Custom>
  81. <Attenuation Name="Attenuation (Custom)" ID="{D76A4D11-9968-4468-A82F-91D62EB3B3F9}" ShortID="1059644656">
  82. <CurveUsageInfoList>
  83. <VolumeDryUsage>
  84. <CurveUsageInfo Platform="Linked" CurveToUse="Custom">
  85. <Curve Name="VolumeDry" ID="{8529EE7B-B859-4D77-8A6C-AE33124A496F}">
  86. <PropertyList>
  87. <Property Name="Flags" Type="int32" Value="3"/>
  88. </PropertyList>
  89. <PointList>
  90. <Point>
  91. <XPos>0</XPos>
  92. <YPos>0</YPos>
  93. <Flags>5</Flags>
  94. </Point>
  95. <Point>
  96. <XPos>100</XPos>
  97. <YPos>-200</YPos>
  98. <Flags>37</Flags>
  99. </Point>
  100. </PointList>
  101. </Curve>
  102. </CurveUsageInfo>
  103. </VolumeDryUsage>
  104. <VolumeWetGameUsage>
  105. <CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
  106. </VolumeWetGameUsage>
  107. <VolumeWetUserUsage>
  108. <CurveUsageInfo Platform="Linked" CurveToUse="UseVolumeDry"/>
  109. </VolumeWetUserUsage>
  110. <LowPassFilterUsage>
  111. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  112. </LowPassFilterUsage>
  113. <HighPassFilterUsage>
  114. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  115. </HighPassFilterUsage>
  116. <SpreadUsage>
  117. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  118. </SpreadUsage>
  119. <FocusUsage>
  120. <CurveUsageInfo Platform="Linked" CurveToUse="None"/>
  121. </FocusUsage>
  122. <ObstructionVolumeUsage>
  123. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  124. </ObstructionVolumeUsage>
  125. <ObstructionLPFUsage>
  126. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  127. </ObstructionLPFUsage>
  128. <ObstructionHPFUsage>
  129. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  130. </ObstructionHPFUsage>
  131. <OcclusionVolumeUsage>
  132. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  133. </OcclusionVolumeUsage>
  134. <OcclusionLPFUsage>
  135. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  136. </OcclusionLPFUsage>
  137. <OcclusionHPFUsage>
  138. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  139. </OcclusionHPFUsage>
  140. <DiffractionVolumeUsage>
  141. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  142. </DiffractionVolumeUsage>
  143. <DiffractionLPFUsage>
  144. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  145. </DiffractionLPFUsage>
  146. <DiffractionHPFUsage>
  147. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  148. </DiffractionHPFUsage>
  149. <TransmissionVolumeUsage>
  150. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  151. </TransmissionVolumeUsage>
  152. <TransmissionLPFUsage>
  153. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  154. </TransmissionLPFUsage>
  155. <TransmissionHPFUsage>
  156. <CurveUsageInfo Platform="Linked" CurveToUse="UseProject"/>
  157. </TransmissionHPFUsage>
  158. </CurveUsageInfoList>
  159. </Attenuation>
  160. </Custom>
  161. </Reference>
  162. <Reference Name="Conversion">
  163. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  164. </Reference>
  165. <Reference Name="OutputBus">
  166. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  167. </Reference>
  168. </ReferenceList>
  169. <ChildrenList>
  170. <AudioFileSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}">
  171. <PropertyList>
  172. <Property Name="FadeInDuration" Type="Real64" Value="0.0130160608747045"/>
  173. <Property Name="FadeOutDuration" Type="Real64" Value="3.71608537972813"/>
  174. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  175. </PropertyList>
  176. <Language>SFX</Language>
  177. <AudioFile>SFXTest\Artlist Original - Designed Motion - Deep Impact.wav</AudioFile>
  178. <MediaIDList>
  179. <MediaID ID="557760748"/>
  180. </MediaIDList>
  181. </AudioFileSource>
  182. </ChildrenList>
  183. <PositioningInfo>
  184. <Panner Name="" ID="{D1175D23-4AFA-4F83-BC6D-278D1C800E09}">
  185. <PropertyList>
  186. <Property Name="PanX" Type="Real64" Value="0.55286800276434"/>
  187. <Property Name="PanY" Type="Real64" Value="-0.43891733723483"/>
  188. </PropertyList>
  189. </Panner>
  190. </PositioningInfo>
  191. <ActiveSourceList>
  192. <ActiveSource Name="Artlist Original - Designed Motion - Deep Impact" ID="{D1FE68EE-7B76-47E6-A0B0-A8675A440744}" Platform="Linked"/>
  193. </ActiveSourceList>
  194. </Sound>
  195. <Sound Name="NS_Flame_01_large1" ID="{39675346-CE2B-4D68-A165-BA5FD659B6A5}" ShortID="421886693">
  196. <PropertyList>
  197. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  198. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  199. <Property Name="IsStreamingEnabled" Type="bool">
  200. <ValueList>
  201. <Value>True</Value>
  202. </ValueList>
  203. </Property>
  204. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  205. <Property Name="Volume" Type="Real64">
  206. <ValueList>
  207. <Value>-3</Value>
  208. </ValueList>
  209. </Property>
  210. </PropertyList>
  211. <ReferenceList>
  212. <Reference Name="Conversion">
  213. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  214. </Reference>
  215. <Reference Name="OutputBus">
  216. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  217. </Reference>
  218. </ReferenceList>
  219. <ChildrenList>
  220. <AudioFileSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}">
  221. <Language>SFX</Language>
  222. <AudioFile>SFXTest\Bjorn Lynne - Flameable - Large Fire Crackling.wav</AudioFile>
  223. <MediaIDList>
  224. <MediaID ID="848996052"/>
  225. </MediaIDList>
  226. </AudioFileSource>
  227. </ChildrenList>
  228. <ActiveSourceList>
  229. <ActiveSource Name="Bjorn Lynne - Flameable - Large Fire Crackling" ID="{52A68AC6-8A39-4E8F-87FD-40849EEA1E06}" Platform="Linked"/>
  230. </ActiveSourceList>
  231. </Sound>
  232. <Sound Name="PS_HeroFire5" ID="{0D55194E-70F7-4B98-BD78-9D4C6747E910}" ShortID="557120138">
  233. <PropertyList>
  234. <Property Name="3DSpatialization" Type="int16" Value="2"/>
  235. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  236. <Property Name="IsStreamingEnabled" Type="bool">
  237. <ValueList>
  238. <Value>True</Value>
  239. </ValueList>
  240. </Property>
  241. <Property Name="OverridePositioning" Type="bool" Value="True"/>
  242. <Property Name="Volume" Type="Real64">
  243. <ValueList>
  244. <Value>-6</Value>
  245. </ValueList>
  246. </Property>
  247. </PropertyList>
  248. <ReferenceList>
  249. <Reference Name="Conversion">
  250. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  251. </Reference>
  252. <Reference Name="OutputBus">
  253. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
  254. </Reference>
  255. </ReferenceList>
  256. <ChildrenList>
  257. <AudioFileSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}">
  258. <PropertyList>
  259. <Property Name="FadeOutDuration" Type="Real64" Value="2.73329933707292"/>
  260. <Property Name="LoopBegin" Type="Real64" Value="1.5910249872514"/>
  261. <Property Name="LoopEnd" Type="Real64" Value="36.5323814380418"/>
  262. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  263. </PropertyList>
  264. <Language>SFX</Language>
  265. <AudioFile>SFXTest\Unrealsfx - Extreme Climate - Forest Fire Wildfire .wav</AudioFile>
  266. <MediaIDList>
  267. <MediaID ID="395041855"/>
  268. </MediaIDList>
  269. </AudioFileSource>
  270. </ChildrenList>
  271. <PositioningInfo>
  272. <Position Name="" ID="{894FFAC3-77D0-437D-9170-588C3409A20C}"/>
  273. </PositioningInfo>
  274. <ActiveSourceList>
  275. <ActiveSource Name="Unrealsfx - Extreme Climate - Forest Fire Wildfire" ID="{1459115A-4DAA-4726-BC4F-792C7A2D0EB0}" Platform="Linked"/>
  276. </ActiveSourceList>
  277. </Sound>
  278. <SwitchContainer Name="Enviorment" ID="{5F212D40-FBCD-49F0-9B91-D0759FABE6A2}" ShortID="338470601">
  279. <PropertyList>
  280. <Property Name="SwitchBehavior" Type="int16" Value="1"/>
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  282. <ReferenceList>
  283. <Reference Name="Conversion">
  284. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
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  288. </Reference>
  289. <Reference Name="OutputBus">
  290. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
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  292. <Reference Name="SwitchGroupOrStateGroup">
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  294. </Reference>
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  296. <ChildrenList>
  297. <Sound Name="New Silence" ID="{62066747-F03D-4140-9E6D-748003EB33DA}" ShortID="100382949">
  298. <ReferenceList>
  299. <Reference Name="Conversion">
  300. <ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{8A83836A-73E9-4946-A3B5-041F0FC74006}"/>
  301. </Reference>
  302. <Reference Name="OutputBus">
  303. <ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{D82AE235-2DB6-43F2-B2FD-BB75D723879E}"/>
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  307. <SourcePlugin Name="Silence" ID="{4A26C689-CB71-481E-B5E8-C3721AF59942}" ShortID="613606785" PluginName="Wwise Silence" CompanyID="0" PluginID="101">
  308. <Language>SFX</Language>
  309. </SourcePlugin>
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  311. <ActiveSourceList>
  312. <ActiveSource Name="Silence" ID="{4A26C689-CB71-481E-B5E8-C3721AF59942}" Platform="Linked"/>
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  314. </Sound>
  315. <Sound Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}" ShortID="914976630">
  316. <PropertyList>
  317. <Property Name="IsLoopingEnabled" Type="bool" Value="True"/>
  318. <Property Name="IsStreamingEnabled" Type="bool">
  319. <ValueList>
  320. <Value>True</Value>
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  322. </Property>
  323. <Property Name="OverrideEffect" Type="bool" Value="True"/>
  324. <Property Name="Volume" Type="Real64">
  325. <ValueList>
  326. <Value>-12</Value>
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  330. <ReferenceList>
  331. <Reference Name="Conversion">
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  334. <Reference Name="OutputBus">
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  336. </Reference>
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  338. <ChildrenList>
  339. <AudioFileSource Name="Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping" ID="{4EBB2C72-670E-4766-AACE-2924580AEB8F}">
  340. <PropertyList>
  341. <Property Name="FadeInDuration" Type="Real64" Value="3.09108205316165"/>
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  343. <Property Name="LoopEnd" Type="Real64" Value="21.5134345306391"/>
  344. <Property Name="OverrideWavLoop" Type="bool" Value="True"/>
  345. <Property Name="TrimEnd" Type="Real64" Value="24.207269091025"/>
  346. </PropertyList>
  347. <Language>SFX</Language>
  348. <AudioFile>SFXTest\Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping.wav</AudioFile>
  349. <MediaIDList>
  350. <MediaID ID="281940785"/>
  351. </MediaIDList>
  352. </AudioFileSource>
  353. </ChildrenList>
  354. <ObjectLists>
  355. <ObjectList Name="Effects">
  356. <Reference>
  357. <Local>
  358. <EffectSlot Name="" ID="{2D97FC3E-170F-4ECE-A4D0-F2772FE8FE2D}" ShortID="349019809">
  359. <ReferenceList>
  360. <Reference Name="Effect" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
  361. <ObjectRef Name="Have_U_Ever_Been_Outside" ID="{FE29AE8D-FD86-4652-A95D-68D32F5760EC}" WorkUnitID="{E8613F7D-BAD3-45CD-A3ED-505576F31277}"/>
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  370. <ActiveSource Name="Gregor Quendel - Designed Fire - Flames Sizzling Crackling Popping" ID="{4EBB2C72-670E-4766-AACE-2924580AEB8F}" Platform="Linked"/>
  371. </ActiveSourceList>
  372. </Sound>
  373. </ChildrenList>
  374. <GroupingInfo>
  375. <GroupingBehaviorList>
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  377. <ItemRef Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}"/>
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  379. <GroupingBehavior>
  380. <ItemRef Name="New Silence" ID="{62066747-F03D-4140-9E6D-748003EB33DA}"/>
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  385. <SwitchRef Name="None" ID="{A8C54391-4DCB-4F28-A3AA-7157CFD38737}"/>
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  387. <ItemRef Name="New Silence" ID="{62066747-F03D-4140-9E6D-748003EB33DA}"/>
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  389. </Grouping>
  390. <Grouping>
  391. <SwitchRef Name="FirePlace" ID="{A42C05A0-F885-42AA-9120-FF7A71C7CFF7}"/>
  392. <ItemList>
  393. <ItemRef Name="Enviorment_Fire" ID="{86569B0D-003E-41AB-B308-7FD1CF5E4E17}"/>
  394. </ItemList>
  395. </Grouping>
  396. </GroupingList>
  397. </GroupingInfo>
  398. </SwitchContainer>
  399. </ChildrenList>
  400. </ActorMixer>
  401. </ChildrenList>
  402. </WorkUnit>
  403. </AudioObjects>
  404. </WwiseDocument>