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-
- #pragma once
- #include "AkInclude.h"
- #include "WwiseUnrealObjectHelper.generated.h"
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUint64"))
- struct FAkUInt64Wrapper
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, Category = "Value", DisplayName = "UInt64 Value")
- uint64 UInt64Value = 0;
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUInt32"))
- struct FAkUInt32Wrapper
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, Category = "Value", DisplayName = "UInt32 Value")
- uint32 UInt32Value = 0;
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkOutputDeviceID"))
- struct FAkOutputDeviceID : public FAkUInt64Wrapper
- {
- GENERATED_BODY()
- };
- USTRUCT(BlueprintType, Meta = (Category = "Wwise|Types", DisplayName = "AkUniqueID"))
- struct FAkUniqueID : public FAkUInt32Wrapper
- {
- GENERATED_BODY()
- };
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