12345678910111213141516171819202122232425262728293031323334353637383940 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "CoreMinimal.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
- #include "WwiseUnrealHelper.h"
- #include "WwiseExternalSourceStatics.generated.h"
- UCLASS()
- class WWISEFILEHANDLER_API UWwiseExternalSourceStatics : public UBlueprintFunctionLibrary
- {
- GENERATED_BODY()
- public:
- UFUNCTION(BlueprintCallable, Category="WwiseExternalSources")
- static void SetExternalSourceMediaById(const FString& ExternalSourceName, const int32 MediaId);
- UFUNCTION(BlueprintCallable, Category="WwiseExternalSources")
- static void SetExternalSourceMediaByName(const FString& ExternalSourceName, const FString& MediaName);
- UFUNCTION(BlueprintCallable, Category="WwiseExternalSources")
- static void SetExternalSourceMediaWithIds(const FAkUniqueID ExternalSourceCookie, const int32 MediaId);
- };
|