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- #pragma once
- #include <Mathematics/Math.h>
- #include <algorithm>
- #include <array>
- #include <initializer_list>
- namespace WwiseGTE
- {
- template <int N, typename Real>
- class Vector
- {
- public:
-
- Vector() = default;
-
- Vector(std::array<Real, N> const& values)
- :
- mTuple(values)
- {
- }
-
-
-
-
-
-
-
-
- Vector(std::initializer_list<Real> values)
- {
- int const numValues = static_cast<int>(values.size());
- if (N == numValues)
- {
- std::copy(values.begin(), values.end(), mTuple.begin());
- }
- else if (N > numValues)
- {
- std::copy(values.begin(), values.end(), mTuple.begin());
- std::fill(mTuple.begin() + numValues, mTuple.end(), (Real)0);
- }
- else
- {
- std::copy(values.begin(), values.begin() + N, mTuple.begin());
- }
- }
-
-
-
-
- Vector(int d)
- {
- MakeUnit(d);
- }
-
-
-
-
-
- inline int GetSize() const
- {
- return N;
- }
- inline Real const& operator[](int i) const
- {
- return mTuple[i];
- }
- inline Real& operator[](int i)
- {
- return mTuple[i];
- }
-
- inline bool operator==(Vector const& vec) const
- {
- return mTuple == vec.mTuple;
- }
- inline bool operator!=(Vector const& vec) const
- {
- return mTuple != vec.mTuple;
- }
- inline bool operator< (Vector const& vec) const
- {
- return mTuple < vec.mTuple;
- }
- inline bool operator<=(Vector const& vec) const
- {
- return mTuple <= vec.mTuple;
- }
- inline bool operator> (Vector const& vec) const
- {
- return mTuple > vec.mTuple;
- }
- inline bool operator>=(Vector const& vec) const
- {
- return mTuple >= vec.mTuple;
- }
-
-
- void MakeZero()
- {
- std::fill(mTuple.begin(), mTuple.end(), (Real)0);
- }
-
- void MakeOnes()
- {
- std::fill(mTuple.begin(), mTuple.end(), (Real)1);
- }
-
- void MakeUnit(int d)
- {
- std::fill(mTuple.begin(), mTuple.end(), (Real)0);
- if (0 <= d && d < N)
- {
- mTuple[d] = (Real)1;
- }
- }
- static Vector Zero()
- {
- Vector<N, Real> v;
- v.MakeZero();
- return v;
- }
- static Vector Ones()
- {
- Vector<N, Real> v;
- v.MakeOnes();
- return v;
- }
- static Vector Unit(int d)
- {
- Vector<N, Real> v;
- v.MakeUnit(d);
- return v;
- }
- protected:
-
-
- std::array<Real, N> mTuple;
- };
-
- template <int N, typename Real>
- Vector<N, Real> operator+(Vector<N, Real> const& v)
- {
- return v;
- }
- template <int N, typename Real>
- Vector<N, Real> operator-(Vector<N, Real> const& v)
- {
- Vector<N, Real> result;
- for (int i = 0; i < N; ++i)
- {
- result[i] = -v[i];
- }
- return result;
- }
-
- template <int N, typename Real>
- Vector<N, Real> operator+(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- Vector<N, Real> result = v0;
- return result += v1;
- }
- template <int N, typename Real>
- Vector<N, Real> operator-(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- Vector<N, Real> result = v0;
- return result -= v1;
- }
- template <int N, typename Real>
- Vector<N, Real> operator*(Vector<N, Real> const& v, Real scalar)
- {
- Vector<N, Real> result = v;
- return result *= scalar;
- }
- template <int N, typename Real>
- Vector<N, Real> operator*(Real scalar, Vector<N, Real> const& v)
- {
- Vector<N, Real> result = v;
- return result *= scalar;
- }
- template <int N, typename Real>
- Vector<N, Real> operator/(Vector<N, Real> const& v, Real scalar)
- {
- Vector<N, Real> result = v;
- return result /= scalar;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator+=(Vector<N, Real>& v0, Vector<N, Real> const& v1)
- {
- for (int i = 0; i < N; ++i)
- {
- v0[i] += v1[i];
- }
- return v0;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator-=(Vector<N, Real>& v0, Vector<N, Real> const& v1)
- {
- for (int i = 0; i < N; ++i)
- {
- v0[i] -= v1[i];
- }
- return v0;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator*=(Vector<N, Real>& v, Real scalar)
- {
- for (int i = 0; i < N; ++i)
- {
- v[i] *= scalar;
- }
- return v;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator/=(Vector<N, Real>& v, Real scalar)
- {
- if (scalar != (Real)0)
- {
- Real invScalar = (Real)1 / scalar;
- for (int i = 0; i < N; ++i)
- {
- v[i] *= invScalar;
- }
- }
- else
- {
- for (int i = 0; i < N; ++i)
- {
- v[i] = (Real)0;
- }
- }
- return v;
- }
-
- template <int N, typename Real>
- Vector<N, Real> operator*(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- Vector<N, Real> result = v0;
- return result *= v1;
- }
- template <int N, typename Real>
- Vector<N, Real> operator/(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- Vector<N, Real> result = v0;
- return result /= v1;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator*=(Vector<N, Real>& v0, Vector<N, Real> const& v1)
- {
- for (int i = 0; i < N; ++i)
- {
- v0[i] *= v1[i];
- }
- return v0;
- }
- template <int N, typename Real>
- Vector<N, Real>& operator/=(Vector<N, Real>& v0, Vector<N, Real> const& v1)
- {
- for (int i = 0; i < N; ++i)
- {
- v0[i] /= v1[i];
- }
- return v0;
- }
-
-
-
-
-
-
- template <int N, typename Real>
- Real Dot(Vector<N, Real> const& v0, Vector<N, Real> const& v1)
- {
- Real dot = v0[0] * v1[0];
- for (int i = 1; i < N; ++i)
- {
- dot += v0[i] * v1[i];
- }
- return dot;
- }
- template <int N, typename Real>
- Real Length(Vector<N, Real> const& v, bool robust = false)
- {
- if (robust)
- {
- Real maxAbsComp = std::fabs(v[0]);
- for (int i = 1; i < N; ++i)
- {
- Real absComp = std::fabs(v[i]);
- if (absComp > maxAbsComp)
- {
- maxAbsComp = absComp;
- }
- }
- Real length;
- if (maxAbsComp > (Real)0)
- {
- Vector<N, Real> scaled = v / maxAbsComp;
- length = maxAbsComp * std::sqrt(Dot(scaled, scaled));
- }
- else
- {
- length = (Real)0;
- }
- return length;
- }
- else
- {
- return std::sqrt(Dot(v, v));
- }
- }
- template <int N, typename Real>
- Real Normalize(Vector<N, Real>& v, bool robust = false)
- {
- if (robust)
- {
- Real maxAbsComp = std::fabs(v[0]);
- for (int i = 1; i < N; ++i)
- {
- Real absComp = std::fabs(v[i]);
- if (absComp > maxAbsComp)
- {
- maxAbsComp = absComp;
- }
- }
- Real length;
- if (maxAbsComp > (Real)0)
- {
- v /= maxAbsComp;
- length = std::sqrt(Dot(v, v));
- v /= length;
- length *= maxAbsComp;
- }
- else
- {
- length = (Real)0;
- for (int i = 0; i < N; ++i)
- {
- v[i] = (Real)0;
- }
- }
- return length;
- }
- else
- {
- Real length = std::sqrt(Dot(v, v));
- if (length > (Real)0)
- {
- v /= length;
- }
- else
- {
- for (int i = 0; i < N; ++i)
- {
- v[i] = (Real)0;
- }
- }
- return length;
- }
- }
-
-
-
-
-
-
-
-
- template <int N, typename Real>
- Real Orthonormalize(int numInputs, Vector<N, Real>* v, bool robust = false)
- {
- if (v && 1 <= numInputs && numInputs <= N)
- {
- Real minLength = Normalize(v[0], robust);
- for (int i = 1; i < numInputs; ++i)
- {
- for (int j = 0; j < i; ++j)
- {
- Real dot = Dot(v[i], v[j]);
- v[i] -= v[j] * dot;
- }
- Real length = Normalize(v[i], robust);
- if (length < minLength)
- {
- minLength = length;
- }
- }
- return minLength;
- }
- return (Real)0;
- }
-
-
-
-
- template <int N, typename Real>
- Vector<N, Real> GetOrthogonal(Vector<N, Real> const& v, bool unitLength)
- {
- Real cmax = std::fabs(v[0]);
- int imax = 0;
- for (int i = 1; i < N; ++i)
- {
- Real c = std::fabs(v[i]);
- if (c > cmax)
- {
- cmax = c;
- imax = i;
- }
- }
- Vector<N, Real> result;
- result.MakeZero();
- int inext = imax + 1;
- if (inext == N)
- {
- inext = 0;
- }
- result[imax] = v[inext];
- result[inext] = -v[imax];
- if (unitLength)
- {
- Real sqrDistance = result[imax] * result[imax] + result[inext] * result[inext];
- Real invLength = ((Real)1) / std::sqrt(sqrDistance);
- result[imax] *= invLength;
- result[inext] *= invLength;
- }
- return result;
- }
-
-
-
- template <int N, typename Real>
- bool ComputeExtremes(int numVectors, Vector<N, Real> const* v,
- Vector<N, Real>& vmin, Vector<N, Real>& vmax)
- {
- if (v && numVectors > 0)
- {
- vmin = v[0];
- vmax = vmin;
- for (int j = 1; j < numVectors; ++j)
- {
- Vector<N, Real> const& vec = v[j];
- for (int i = 0; i < N; ++i)
- {
- if (vec[i] < vmin[i])
- {
- vmin[i] = vec[i];
- }
- else if (vec[i] > vmax[i])
- {
- vmax[i] = vec[i];
- }
- }
- }
- return true;
- }
- return false;
- }
-
- template <int N, typename Real>
- Vector<N + 1, Real> HLift(Vector<N, Real> const& v, Real last)
- {
- Vector<N + 1, Real> result;
- for (int i = 0; i < N; ++i)
- {
- result[i] = v[i];
- }
- result[N] = last;
- return result;
- }
-
- template <int N, typename Real>
- Vector<N - 1, Real> HProject(Vector<N, Real> const& v)
- {
- static_assert(N >= 2, "Invalid dimension.");
- Vector<N - 1, Real> result;
- for (int i = 0; i < N - 1; ++i)
- {
- result[i] = v[i];
- }
- return result;
- }
-
-
-
- template <int N, typename Real>
- Vector<N + 1, Real> Lift(Vector<N, Real> const& v, int inject, Real value)
- {
- Vector<N + 1, Real> result;
- int i;
- for (i = 0; i < inject; ++i)
- {
- result[i] = v[i];
- }
- result[i] = value;
- int j = i;
- for (++j; i < N; ++i, ++j)
- {
- result[j] = v[i];
- }
- return result;
- }
-
-
-
- template <int N, typename Real>
- Vector<N - 1, Real> Project(Vector<N, Real> const& v, int reject)
- {
- static_assert(N >= 2, "Invalid dimension.");
- Vector<N - 1, Real> result;
- for (int i = 0, j = 0; i < N - 1; ++i, ++j)
- {
- if (j == reject)
- {
- ++j;
- }
- result[i] = v[j];
- }
- return result;
- }
- }
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