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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "WwiseLanguageId.generated.h"
- USTRUCT(BlueprintType)
- struct WWISERESOURCELOADER_API FWwiseLanguageId
- {
- GENERATED_BODY()
- static const FWwiseLanguageId Sfx;
- FWwiseLanguageId()
- {}
- FWwiseLanguageId(int32 InLanguageId, const FName& InLanguageName) :
- LanguageId(InLanguageId),
- LanguageName(InLanguageName)
- {
- check(!LanguageName.IsNone());
- }
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- int32 LanguageId = 0;
- UPROPERTY(BlueprintReadOnly, VisibleInstanceOnly, Category = "Wwise")
- FName LanguageName;
- bool operator==(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId == Rhs.LanguageId;
- }
- bool operator!=(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId != Rhs.LanguageId;
- }
- bool operator>=(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId >= Rhs.LanguageId;
- }
- bool operator>(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId > Rhs.LanguageId;
- }
- bool operator<=(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId <= Rhs.LanguageId;
- }
- bool operator<(const FWwiseLanguageId& Rhs) const
- {
- return LanguageId < Rhs.LanguageId;
- }
- };
- inline uint32 GetTypeHash(const FWwiseLanguageId& Id)
- {
- return GetTypeHash(Id.LanguageId);
- }
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