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- #pragma once
- #include <Mathematics/FIQuery.h>
- #include <Mathematics/Halfspace.h>
- #include <Mathematics/OrientedBox.h>
- #include <Mathematics/Vector2.h>
- #include <vector>
- namespace WwiseGTE
- {
- template <typename Real>
- class FIQuery<Real, Halfspace<2, Real>, std::vector<Vector2<Real>>>
- {
- public:
- struct Result
- {
- bool intersect;
-
-
- std::vector<Vector2<Real>> polygon;
- };
- Result operator()(Halfspace<2, Real> const& halfspace,
- std::vector<Vector2<Real>> const& polygon)
- {
- Result result;
-
-
- int const numVertices = static_cast<int>(polygon.size());
- std::vector<Real> distance(numVertices);
- int positive = 0, negative = 0, positiveIndex = -1;
- for (int i = 0; i < numVertices; ++i)
- {
- distance[i] = Dot(halfspace.normal, polygon[i]) - halfspace.constant;
- if (distance[i] > (Real)0)
- {
- ++positive;
- if (positiveIndex == -1)
- {
- positiveIndex = i;
- }
- }
- else if (distance[i] < (Real)0)
- {
- ++negative;
- }
- }
- if (positive == 0)
- {
-
- result.intersect = false;
- return result;
- }
- if (negative == 0)
- {
-
-
- result.intersect = true;
- return result;
- }
-
- Vector2<Real> vertex;
- int curr, prev;
- Real t;
- if (positiveIndex > 0)
- {
-
- curr = positiveIndex;
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
-
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
-
- if (curr < numVertices)
- {
- prev = curr - 1;
- }
- else
- {
- curr = 0;
- prev = numVertices - 1;
- }
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- }
- else
- {
-
- curr = 0;
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
-
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
-
- while (curr < numVertices && distance[curr] <= (Real)0)
- {
- curr++;
- }
-
- if (curr < numVertices)
- {
- prev = curr - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
-
- while (curr < numVertices && distance[curr] >(Real)0)
- {
- result.polygon.push_back(polygon[curr++]);
- }
- }
- else
- {
- curr = 0;
- prev = numVertices - 1;
- t = distance[curr] / (distance[curr] - distance[prev]);
- vertex = polygon[curr] + t * (polygon[prev] - polygon[curr]);
- result.polygon.push_back(vertex);
- }
- }
- result.intersect = true;
- return result;
- }
- };
- }
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