123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- #pragma once
- #include <Mathematics/Matrix.h>
- #include <Mathematics/Vector2.h>
- #include <Mathematics/Hypersphere.h>
- #include <Mathematics/SymmetricEigensolver.h>
- namespace WwiseGTE
- {
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- template <typename Real>
- class ApprQuadratic2
- {
- public:
- Real operator()(int numPoints, Vector2<Real> const* points, Real coefficients[6])
- {
- Matrix<6, 6, Real> A;
- for (int i = 0; i < numPoints; ++i)
- {
- Real x = points[i][0];
- Real y = points[i][1];
- Real x2 = x * x;
- Real y2 = y * y;
- Real xy = x * y;
- Real x3 = x * x2;
- Real xy2 = x * y2;
- Real x2y = x * xy;
- Real y3 = y * y2;
- Real x4 = x * x3;
- Real x2y2 = x * xy2;
- Real x3y = x * x2y;
- Real y4 = y * y3;
- Real xy3 = x * y3;
- A(0, 1) += x;
- A(0, 2) += y;
- A(0, 3) += x2;
- A(0, 4) += y2;
- A(0, 5) += xy;
- A(1, 3) += x3;
- A(1, 4) += xy2;
- A(1, 5) += x2y;
- A(2, 4) += y3;
- A(3, 3) += x4;
- A(3, 4) += x2y2;
- A(3, 5) += x3y;
- A(4, 4) += y4;
- A(4, 5) += xy3;
- }
- A(0, 0) = static_cast<Real>(numPoints);
- A(1, 1) = A(0, 3);
- A(1, 2) = A(0, 5);
- A(2, 2) = A(0, 4);
- A(2, 3) = A(1, 5);
- A(2, 5) = A(1, 4);
- A(5, 5) = A(3, 4);
- for (int row = 0; row < 6; ++row)
- {
- for (int col = 0; col < row; ++col)
- {
- A(row, col) = A(col, row);
- }
- }
- Real invNumPoints = (Real)1 / static_cast<Real>(numPoints);
- for (int row = 0; row < 6; ++row)
- {
- for (int col = 0; col < 6; ++col)
- {
- A(row, col) *= invNumPoints;
- }
- }
- SymmetricEigensolver<Real> es(6, 1024);
- es.Solve(&A[0], +1);
- es.GetEigenvector(0, &coefficients[0]);
-
-
-
-
- return std::fabs(es.GetEigenvalue(0));
- }
- };
-
-
-
-
-
-
- template <typename Real>
- class ApprQuadraticCircle2
- {
- public:
- Real operator()(int numPoints, Vector2<Real> const* points, Circle2<Real>& circle)
- {
- Matrix<4, 4, Real> A;
- for (int i = 0; i < numPoints; ++i)
- {
- Real x = points[i][0];
- Real y = points[i][1];
- Real x2 = x * x;
- Real y2 = y * y;
- Real xy = x * y;
- Real r2 = x2 + y2;
- Real xr2 = x * r2;
- Real yr2 = y * r2;
- Real r4 = r2 * r2;
- A(0, 1) += x;
- A(0, 2) += y;
- A(0, 3) += r2;
- A(1, 1) += x2;
- A(1, 2) += xy;
- A(1, 3) += xr2;
- A(2, 2) += y2;
- A(2, 3) += yr2;
- A(3, 3) += r4;
- }
- A(0, 0) = static_cast<Real>(numPoints);
- for (int row = 0; row < 4; ++row)
- {
- for (int col = 0; col < row; ++col)
- {
- A(row, col) = A(col, row);
- }
- }
- Real invNumPoints = (Real)1 / static_cast<Real>(numPoints);
- for (int row = 0; row < 4; ++row)
- {
- for (int col = 0; col < 4; ++col)
- {
- A(row, col) *= invNumPoints;
- }
- }
- SymmetricEigensolver<Real> es(4, 1024);
- es.Solve(&A[0], +1);
- Vector<4, Real> evector;
- es.GetEigenvector(0, &evector[0]);
-
- Real inv = (Real)1 / evector[3];
- Real coefficients[3];
- for (int row = 0; row < 3; ++row)
- {
- coefficients[row] = inv * evector[row];
- }
- circle.center[0] = (Real)-0.5 * coefficients[1];
- circle.center[1] = (Real)-0.5 * coefficients[2];
- circle.radius = std::sqrt(std::fabs(Dot(circle.center, circle.center) - coefficients[0]));
-
-
-
-
- return std::fabs(es.GetEigenvalue(0));
- }
- };
- }
|