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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseExternalSourceStatics.h"
- #include "Wwise/WwiseExternalSourceManager.h"
- void UWwiseExternalSourceStatics::SetExternalSourceMediaById(const FString& ExternalSourceName, const int32 MediaId)
- {
- if (auto ExternalSourceManager = IWwiseExternalSourceManager::Get())
- {
- ExternalSourceManager->SetExternalSourceMediaById(FName(ExternalSourceName), MediaId);
- }
- }
- void UWwiseExternalSourceStatics::SetExternalSourceMediaByName(const FString& ExternalSourceName, const FString& MediaName)
- {
- if (auto ExternalSourceManager = IWwiseExternalSourceManager::Get())
- {
- ExternalSourceManager->SetExternalSourceMediaByName(FName(ExternalSourceName), FName(MediaName));
- }
- }
- void UWwiseExternalSourceStatics::SetExternalSourceMediaWithIds(const FAkUniqueID ExternalSourceCookie, const int32 MediaId)
- {
- if (auto ExternalSourceManager = IWwiseExternalSourceManager::Get())
- {
- ExternalSourceManager->SetExternalSourceMediaWithIds(ExternalSourceCookie.UInt32Value, MediaId);
- }
- }
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