12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- #pragma once
- #if defined( NN_NINTENDO_SDK )
- #include <AK/SoundEngine/Platforms/NX/AkTypes.h>
- #elif defined( _GAMING_XBOX )
- #include <AK/SoundEngine/Platforms/XboxGC/AkTypes.h>
- #elif defined( _WIN32 ) || defined ( _WIN64 ) || defined( WINAPI_FAMILY )
- #include <AK/SoundEngine/Platforms/Windows/AkTypes.h>
- #elif defined( __APPLE__ )
- #include <AK/SoundEngine/Platforms/Mac/AkTypes.h>
-
- #elif defined( __ORBIS__ )
- #include <AK/SoundEngine/Platforms/PS4/AkTypes.h>
-
- #elif defined( __ANDROID__ ) && !defined (AK_LINUX_AOSP)
- #include <AK/SoundEngine/Platforms/Android/AkTypes.h>
- #elif defined( __linux__ )
- #include <AK/SoundEngine/Platforms/Linux/AkTypes.h>
- #elif defined( __EMSCRIPTEN__ )
- #include <AK/SoundEngine/Platforms/Emscripten/AkTypes.h>
-
- #elif defined( __QNX__ )
- #include <AK/SoundEngine/Platforms/QNX/AkTypes.h>
- #elif defined(__has_include)
- #if __has_include("AK/SoundEngine/Platforms/PS5/AkTypes.h")
- #include "AK/SoundEngine/Platforms/PS5/AkTypes.h"
- #endif
- #else
- #error Unsupported platform, or platform-specific symbols not defined
- #endif
|