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- #include "AkCallbackInfoPool.h"
- #include "AkGameplayTypes.h"
- UAkCallbackInfo* AkCallbackInfoPool::InternalAcquire(UClass* type)
- {
- ensure(IsInGameThread());
- auto& poolArray = Pool.FindOrAdd(type);
- if (poolArray.Num() > 0)
- {
- return poolArray.Pop();
- }
- auto instance = NewObject<UAkCallbackInfo>((UObject*)GetTransientPackage(), type, NAME_None, RF_Public | RF_Standalone);
- gcStorage.Emplace(instance);
- return instance;
- }
- void AkCallbackInfoPool::Release(UAkCallbackInfo* instance)
- {
- ensure(IsInGameThread());
- if (Pool.Contains(instance->GetClass()))
- {
- instance->Reset();
- Pool[instance->GetClass()].Push(instance);
- }
- }
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