123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- #pragma once
- #include <Mathematics/DCPQuery.h>
- #include <Mathematics/LCPSolver.h>
- #include <Mathematics/AlignedBox.h>
- #include <Mathematics/Rectangle.h>
- #include <Mathematics/Vector3.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class DCPQuery<Real, Rectangle3<Real>, AlignedBox3<Real>>
- {
- public:
- struct Result
- {
- bool queryIsSuccessful;
-
-
- Real distance, sqrDistance;
- std::array<Real, 2> rectangleParameter;
- std::array<Real, 3> boxParameter;
- Vector3<Real> closestPoint[2];
-
-
- int numLCPIterations;
- };
-
-
-
- void SetMaxLCPIterations(int maxLCPIterations)
- {
- mLCP.SetMaxIterations(maxLCPIterations);
- }
- Result operator()(Rectangle3<Real> const& rectangle, AlignedBox3<Real> const& box)
- {
- Result result;
-
-
- Vector3<Real> K = box.max - box.min;
- Vector3<Real> V = rectangle.center - box.min;
-
-
- Vector3<Real> scaledE0 = rectangle.axis[0] * rectangle.extent[0];
- Vector3<Real> scaledE1 = rectangle.axis[1] * rectangle.extent[1];
- Vector3<Real> E0 = scaledE0 * (Real)2;
- Vector3<Real> E1 = scaledE1 * (Real)2;
- V -= scaledE0 + scaledE1;
-
- Real dotVE0 = Dot(V, E0);
- Real dotVE1 = Dot(V, E1);
- Real dotE0E0 = Dot(E0, E0);
- Real dotE1E1 = Dot(E1, E1);
-
-
- std::array<Real, 10> q =
- {
- -V[0], -V[1], -V[2], dotVE0, dotVE1, K[0], K[1], K[2], (Real)1, (Real)1
- };
- std::array<std::array<Real, 10>, 10> M;
- M[0] = { (Real)1, (Real)0, (Real)0, -E0[0], -E1[0], (Real)1, (Real)0, (Real)0, (Real)0, (Real)0 };
- M[1] = { (Real)0, (Real)1, (Real)0, -E0[1], -E1[1], (Real)0, (Real)1, (Real)0, (Real)0, (Real)0 };
- M[2] = { (Real)0, (Real)0, (Real)1, -E0[2], -E1[2], (Real)0, (Real)0, (Real)1, (Real)0 , (Real)0 };
- M[3] = { -E0[0], -E0[1], -E0[2], dotE0E0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1, (Real)0 };
- M[4] = { -E1[0], -E1[1], -E1[2], (Real)0, dotE1E1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1 };
- M[5] = { (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
- M[6] = { (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
- M[7] = { (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
- M[8] = { (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
- M[9] = { (Real)0, (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
- std::array<Real, 10> w, z;
- if (mLCP.Solve(q, M, w, z))
- {
- result.queryIsSuccessful = true;
- Real t0 = (z[3] * (Real)2 - (Real)1) * rectangle.extent[0];
- Real t1 = (z[4] * (Real)2 - (Real)1) * rectangle.extent[1];
- result.rectangleParameter[0] = t0;
- result.rectangleParameter[1] = t1;
- result.closestPoint[0] = rectangle.center + t0 * rectangle.axis[0] + t1 * rectangle.axis[1];
- for (int i = 0; i < 3; ++i)
- {
- result.boxParameter[i] = z[i] + box.min[i];
- result.closestPoint[1][i] = result.boxParameter[i];
- }
- Vector3<Real> diff = result.closestPoint[1] - result.closestPoint[0];
- result.sqrDistance = Dot(diff, diff);
- result.distance = std::sqrt(result.sqrDistance);
- }
- else
- {
-
-
-
-
- result.queryIsSuccessful = false;
- for (int i = 0; i < 2; ++i)
- {
- result.rectangleParameter[i] = (Real)0;
- }
- for (int i = 0; i < 3; ++i)
- {
- result.boxParameter[i] = (Real)0;
- result.closestPoint[0][i] = (Real)0;
- result.closestPoint[1][i] = (Real)0;
- }
- result.distance = (Real)0;
- result.sqrDistance = (Real)0;
- }
- result.numLCPIterations = mLCP.GetNumIterations();
- return result;
- }
- private:
- LCPSolver<Real, 10> mLCP;
- };
- }
|