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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/AudioLink/WwiseAudioLinkSettingsFactory.h"
- #include "Wwise/AudioLink/WwiseAudioLinkSettings.h"
- #include "ISettingsModule.h"
- class FWwiseAudioLinkEditorModule
- {
- public:
- FWwiseAudioLinkEditorModule()
- {
- // Register asset types
- IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get();
- {
- AssetActions = MakeShared<FAssetTypeActions_WwiseAudioLinkSettings>();
- AssetTools.RegisterAssetTypeActions(AssetActions.ToSharedRef());
-
- if (ISettingsModule* SettingsModule = FModuleManager::Get().GetModulePtr<ISettingsModule>("Settings"))
- {
- SettingsModule->RegisterSettings("Project", "Wwise", "Wwise AudioLink", NSLOCTEXT("WwiseAudioLink", "Wwise AudioLink", "Wwise AudioLink"),
- NSLOCTEXT("WwiseAudioLink", "Configure AudioLink for Wwise Settings", "Configure AudioLink for Wwise Settings"), GetMutableDefault<UWwiseAudioLinkSettings>());
- }
- }
- }
- ~FWwiseAudioLinkEditorModule()
- {
- if (FAssetToolsModule::IsModuleLoaded())
- {
- IAssetTools& AssetTools = FAssetToolsModule::GetModule().Get();
- AssetTools.UnregisterAssetTypeActions(AssetActions.ToSharedRef());
- }
- AssetActions.Reset();
- }
- private:
- TSharedPtr<FAssetTypeActions_WwiseAudioLinkSettings> AssetActions;
- };
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