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- #pragma once
- #include <Mathematics/FIQuery.h>
- #include <Mathematics/TIQuery.h>
- #include <Mathematics/Hyperellipsoid.h>
- #include <Mathematics/Line.h>
- #include <Mathematics/Matrix3x3.h>
- namespace WwiseGTE
- {
- template <typename Real>
- class TIQuery<Real, Line3<Real>, Ellipsoid3<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- };
- Result operator()(Line3<Real> const& line, Ellipsoid3<Real> const& ellipsoid)
- {
-
-
-
-
-
-
- Result result;
- Matrix3x3<Real> M;
- ellipsoid.GetM(M);
- Vector3<Real> diff = line.origin - ellipsoid.center;
- Vector3<Real> matDir = M * line.direction;
- Vector3<Real> matDiff = M * diff;
- Real a2 = Dot(line.direction, matDir);
- Real a1 = Dot(line.direction, matDiff);
- Real a0 = Dot(diff, matDiff) - (Real)1;
-
- Real discr = a1 * a1 - a0 * a2;
- result.intersect = (discr >= (Real)0);
- return result;
- }
- };
- template <typename Real>
- class FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>
- {
- public:
- struct Result
- {
- bool intersect;
- int numIntersections;
- std::array<Real, 2> parameter;
- std::array<Vector3<Real>, 2> point;
- };
- Result operator()(Line3<Real> const& line, Ellipsoid3<Real> const& ellipsoid)
- {
- Result result;
- DoQuery(line.origin, line.direction, ellipsoid, result);
- for (int i = 0; i < result.numIntersections; ++i)
- {
- result.point[i] = line.origin + result.parameter[i] * line.direction;
- }
- return result;
- }
- protected:
- void DoQuery(Vector3<Real> const& lineOrigin,
- Vector3<Real> const& lineDirection, Ellipsoid3<Real> const& ellipsoid,
- Result& result)
- {
-
-
-
-
-
-
- Matrix3x3<Real> M;
- ellipsoid.GetM(M);
- Vector3<Real> diff = lineOrigin - ellipsoid.center;
- Vector3<Real> matDir = M * lineDirection;
- Vector3<Real> matDiff = M * diff;
- Real a2 = Dot(lineDirection, matDir);
- Real a1 = Dot(lineDirection, matDiff);
- Real a0 = Dot(diff, matDiff) - (Real)1;
-
- Real discr = a1 * a1 - a0 * a2;
- if (discr > (Real)0)
- {
- result.intersect = true;
- result.numIntersections = 2;
- Real root = std::sqrt(discr);
- Real inv = (Real)1 / a2;
- result.parameter[0] = (-a1 - root) * inv;
- result.parameter[1] = (-a1 + root) * inv;
- }
- else if (discr < (Real)0)
- {
- result.intersect = false;
- result.numIntersections = 0;
- }
- else
- {
- result.intersect = true;
- result.numIntersections = 1;
- result.parameter[0] = -a1 / a2;
- }
- }
- };
- }
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