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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseProcessingModuleImpl.h"
- #include "Wwise/WwiseGlobalCallbacks.h"
- #include "Wwise/Stats/Processing.h"
- IMPLEMENT_MODULE(FWwiseProcessingModule, WwiseProcessing)
- FWwiseProcessingModule::FWwiseProcessingModule()
- {
- }
- void FWwiseProcessingModule::StartupModule()
- {
- UE_LOG(LogWwiseProcessing, Display, TEXT("Initializing default Processing."));
- GlobalCallbacksLock.WriteLock();
- if (!GlobalCallbacks)
- {
- InitializeGlobalCallbacks();
- }
- GlobalCallbacksLock.WriteUnlock();
- IWwiseProcessingModule::StartupModule();
- }
- void FWwiseProcessingModule::ShutdownModule()
- {
- UE_LOG(LogWwiseProcessing, Display, TEXT("Shutting down default Processing."));
- GlobalCallbacksLock.WriteLock();
- TerminateGlobalCallbacks();
- GlobalCallbacksLock.WriteUnlock();
- IWwiseProcessingModule::ShutdownModule();
- }
- FWwiseGlobalCallbacks* FWwiseProcessingModule::GetGlobalCallbacks()
- {
- GlobalCallbacksLock.ReadLock();
- if (LIKELY(GlobalCallbacks))
- {
- GlobalCallbacksLock.ReadUnlock();
- return GlobalCallbacks;
- }
- GlobalCallbacksLock.ReadUnlock();
- GlobalCallbacksLock.WriteLock();
- if (UNLIKELY(GlobalCallbacks))
- {
- GlobalCallbacksLock.WriteUnlock();
- return GlobalCallbacks;
- }
- InitializeGlobalCallbacks();
- GlobalCallbacksLock.WriteUnlock();
- return GlobalCallbacks;
- }
- void FWwiseProcessingModule::InitializeGlobalCallbacks()
- {
- GlobalCallbacks = new FWwiseGlobalCallbacks;
- }
- void FWwiseProcessingModule::TerminateGlobalCallbacks()
- {
- if (GlobalCallbacks)
- {
- GlobalCallbacks->Terminate();
- delete GlobalCallbacks;
- GlobalCallbacks = nullptr;
- }
- }
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