123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseResourceLoaderModuleImpl.h"
- #include "Wwise/WwiseResourceLoaderImpl.h"
- IMPLEMENT_MODULE(FWwiseResourceLoaderModule, WwiseResourceLoader)
- FWwiseResourceLoader* FWwiseResourceLoaderModule::GetResourceLoader()
- {
- Lock.ReadLock();
- if (LIKELY(ResourceLoader))
- {
- Lock.ReadUnlock();
- }
- else
- {
- Lock.ReadUnlock();
- Lock.WriteLock();
- if (LIKELY(!ResourceLoader))
- {
- UE_LOG(LogWwiseResourceLoader, Display, TEXT("Initializing default Resource Loader."));
- ResourceLoader.Reset(InstantiateResourceLoader());
- }
- Lock.WriteUnlock();
- }
- return ResourceLoader.Get();
- }
- FWwiseResourceLoaderImpl* FWwiseResourceLoaderModule::InstantiateResourceLoaderImpl()
- {
- SCOPED_WWISERESOURCELOADER_EVENT(TEXT("FWwiseResourceLoaderModule::InstantiateResourceLoaderImpl"));
- return new FWwiseResourceLoaderImpl;
- }
- FWwiseResourceLoader* FWwiseResourceLoaderModule::InstantiateResourceLoader()
- {
- SCOPED_WWISERESOURCELOADER_EVENT(TEXT("FWwiseResourceLoaderModule::InstantiateResourceLoader"));
- return new FWwiseResourceLoader;
- }
- void FWwiseResourceLoaderModule::ShutdownModule()
- {
- Lock.WriteLock();
- if (ResourceLoader.IsValid())
- {
- UE_LOG(LogWwiseResourceLoader, Display, TEXT("Shutting down default Resource Loader."));
- ResourceLoader.Reset();
- }
- Lock.WriteUnlock();
- IWwiseResourceLoaderModule::ShutdownModule();
- }
|