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- using UnrealBuildTool;
- public struct WwiseAudioLinkEditor
- {
- public static void Apply(Wwise WwiseModule, ReadOnlyTargetRules Target)
- {
- #if UE_5_1_OR_LATER
- if (Target.bBuildEditor)
- {
- WwiseModule.AddOptionalModule("WwiseAudioLinkEditor", false);
- }
- #endif
- }
- }
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