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- using System.IO;
- using UnrealBuildTool;
- public class WwiseSoundEngine : ModuleRules
- {
- public WwiseSoundEngine(ReadOnlyTargetRules Target) : base(Target)
- {
- PublicDependencyModuleNames.AddRange(new string[] { "WwiseUtils" });
- WwiseSoundEngine_2022_1.Apply(this, Target);
- WwiseSoundEngine_2023_1.Apply(this, Target, true);
- WwiseSoundEngine_Null.Apply(this, Target);
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- "WwiseUtils"
- }
- );
- ExternalDependencies.Add("WwiseSoundEngineVersion.Build.cs");
- ExternalDependencies.Add("WwiseUEPlatform.Build.cs");
- bAllowConfidentialPlatformDefines = true;
- }
- public void AddSoundEngineDirectory(string Module, bool TargetSupported)
- {
- if (TargetSupported)
- {
- #if UE_5_0_OR_LATER
- ConditionalAddModuleDirectory(
- EpicGames.Core.DirectoryReference.Combine(new EpicGames.Core.DirectoryReference(ModuleDirectory), "..",
- Module));
- #else
- ConditionalAddModuleDirectory(
- Tools.DotNETCommon.DirectoryReference.Combine(new Tools.DotNETCommon.DirectoryReference(ModuleDirectory), "..", Module));
- #endif
- }
- ExternalDependencies.Add(Path.Combine(ModuleDirectory, "..", Module, Module + "_OptionalModule.Build.cs"));
- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Public"));
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "..", Module, "Private"));
- #if UE_5_3_OR_LATER
- bLegacyParentIncludePaths = false;
- CppStandard = CppStandardVersion.Default;
- #endif
- }
- public void AddVersionHeaders(string Module, bool TargetSupported)
- {
- if (TargetSupported)
- {
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/" + Module + ".h\"");
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=F" + Module);
- PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=0");
- }
- else
- {
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_HEADER_PATH=\"Wwise/WwiseSoundEngine_Null.h\"");
- PrivateDefinitions.Add("WWISE_SOUNDENGINE_VERSION_CLASS=FWwiseSoundEngine_Null");
- PublicDefinitions.Add("AK_USE_NULL_SOUNDENGINE=1");
- }
- }
- }
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