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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #include "Wwise/WwiseSimpleExtSrcModule.h"
- #include "Wwise/SimpleExtSrc/WwiseSimpleExtSrcManager.h"
- #include "Wwise/Stats/SimpleExtSrc.h"
- #include "Modules/ModuleManager.h"
- #if WITH_EDITOR
- #include "Wwise/SimpleExtSrc/WwiseExternalSourceSettings.h"
- #include "ISettingsModule.h"
- #endif
- #define LOCTEXT_NAMESPACE "SimpleExternalSourceModule"
- IMPLEMENT_MODULE(FWwiseSimpleExtSrcModule, WwiseSimpleExternalSource)
- IWwiseExternalSourceManager* FWwiseSimpleExtSrcModule::InstantiateExternalSourceManager()
- {
- return new FWwiseSimpleExtSrcManager;
- }
- void FWwiseSimpleExtSrcModule::StartupModule()
- {
- FWwiseFileHandlerModule::StartupModule();
- #if WITH_EDITOR
- if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
- {
- SettingsModule->RegisterSettings("Project", "Wwise", "Wwise External Sources",
- LOCTEXT("RuntimeSettingsName", "Wwise Simple External Source Settings"), LOCTEXT("RuntimeSettingsDescription", "Set the external source data tables and staging directory"),
- GetMutableDefault<UWwiseExternalSourceSettings>());
- }
- #endif
- }
- void FWwiseSimpleExtSrcModule::ShutdownModule()
- {
- FWwiseFileHandlerModule::ShutdownModule();
- // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
- // we call this function before unloading the module.
- #if WITH_EDITOR
- if (ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings"))
- {
- SettingsModule->UnregisterSettings("Project", "Wwise", "Wwise External Sources");
- }
- #endif
- }
- #undef LOCTEXT_NAMESPACE
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