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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "Wwise/Metadata/WwiseMetadataLoadable.h"
- enum class EWwiseMetadataPluginLibType : uint32
- {
- Source,
- Effect,
- AudioDevice,
- Metadata,
- Unknown = (uint32)-1
- };
- struct WWISEPROJECTDATABASE_API FWwiseMetadataPluginLibAttributes : public FWwiseMetadataLoadable
- {
- FName LibName;
- uint32 LibId;
- EWwiseMetadataPluginLibType Type;
- FName DLL;
- FName StaticLib;
- FWwiseMetadataPluginLibAttributes(FWwiseMetadataLoader& Loader);
- private:
- static EWwiseMetadataPluginLibType TypeFromString(const FName& TypeString);
- };
- struct WWISEPROJECTDATABASE_API FWwiseMetadataPluginLib : public FWwiseMetadataPluginLibAttributes
- {
- FWwiseMetadataPluginLib(FWwiseMetadataLoader& Loader);
- };
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