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- #pragma once
- #include "AkInclude.h"
- #if PLATFORM_ANDROID
- #include "AkPlatform_Android/AkAndroidPlatform.h"
- #elif PLATFORM_TVOS
- #include "AkPlatform_tvOS/AkTVOSPlatform.h"
- #elif PLATFORM_IOS && !PLATFORM_TVOS
- #include "AkPlatform_iOS/AkIOSPlatform.h"
- #elif PLATFORM_LINUX
- #include "AkPlatform_Linux/AkLinuxPlatform.h"
- #elif PLATFORM_MAC
- #include "AkPlatform_Mac/AkMacPlatform.h"
- #elif defined(PLATFORM_PS4) && PLATFORM_PS4
- #include "AkPlatform_PS4/AkPS4Platform.h"
- #elif defined(AK_PS5)
- #include "AkPlatform_PS5/AkPS5Platform.h"
- #elif defined(PLATFORM_SWITCH) && PLATFORM_SWITCH
- #include "AkPlatform_Switch/AkSwitchPlatform.h"
- #elif defined(PLATFORM_HOLOLENS) && PLATFORM_HOLOLENS
- #include "AkPlatform_Hololens/AkHololensPlatform.h"
- #elif defined(AK_WINDOWSGC)
- #include "AkPlatform_WinGC/AkWinGCPlatform.h"
- #elif PLATFORM_WINDOWS
- #include "AkPlatform_Windows/AkWindowsPlatform.h"
- #elif ((defined(PLATFORM_XBOXONEGDK) && PLATFORM_XBOXONEGDK) || (defined(PLATFORM_XB1) && PLATFORM_XB1))
- #include "AkPlatform_XboxOneGC/AkXboxOneGDKPlatform.h"
- #elif defined(PLATFORM_XSX) && PLATFORM_XSX
- #include "AkPlatform_XboxSeriesX/AkXboxSeriesXPlatform.h"
- #else
- #error "The Wwise plug-in does not support the current build platform."
- #endif
- namespace AkUnrealPlatformHelper
- {
- AKAUDIO_API TSet<FString> GetAllSupportedUnrealPlatforms();
- AKAUDIO_API TSet<FString> GetAllSupportedUnrealPlatformsForProject();
- AKAUDIO_API TArray<TSharedPtr<FString> > GetAllSupportedWwisePlatforms(bool ProjectScope = false);
- AKAUDIO_API bool IsEditorPlatform(FString Platform);
- }
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