TetreeseDemoEditor.Target.cs 410 B

123456789101112131415
  1. // Fill out your copyright notice in the Description page of Project Settings.
  2. using UnrealBuildTool;
  3. using System.Collections.Generic;
  4. public class TetreeseDemoEditorTarget : TargetRules
  5. {
  6. public TetreeseDemoEditorTarget(TargetInfo Target) : base(Target)
  7. {
  8. Type = TargetType.Editor;
  9. DefaultBuildSettings = BuildSettingsVersion.V2;
  10. ExtraModuleNames.AddRange( new string[] { "TetreeseDemo" } );
  11. }
  12. }