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- #pragma once
- #include "Modules/ModuleManager.h"
- #include "Misc/ConfigCacheIni.h"
- #include "AkInclude.h"
- class FWwiseGlobalCallbacks;
- class IWwiseProcessingModule : public IModuleInterface
- {
- public:
- static FName GetModuleName()
- {
- static const FName ModuleName = GetModuleNameFromConfig();
- return ModuleName;
- }
-
- static bool IsAvailable()
- {
- return FModuleManager::Get().IsModuleLoaded(GetModuleName());
- }
- static IWwiseProcessingModule* GetModule()
- {
- const auto ModuleName = GetModuleName();
- if (ModuleName.IsNone())
- {
- return nullptr;
- }
- FModuleManager& ModuleManager = FModuleManager::Get();
- IWwiseProcessingModule* Result = ModuleManager.GetModulePtr<IWwiseProcessingModule>(ModuleName);
- if (UNLIKELY(!Result))
- {
- if (UNLIKELY(IsEngineExitRequested()))
- {
- UE_LOG(LogLoad, Verbose, TEXT("Skipping reloading missing WwiseProcessing module: Exiting."));
- }
- else if (UNLIKELY(!IsInGameThread()))
- {
- UE_LOG(LogLoad, Warning, TEXT("Skipping loading missing WwiseProcessing module: Not in game thread"));
- }
- else
- {
- UE_LOG(LogLoad, Log, TEXT("Loading WwiseProcessing module: %s"), *ModuleName.GetPlainNameString());
- Result = ModuleManager.LoadModulePtr<IWwiseProcessingModule>(ModuleName);
- if (UNLIKELY(!Result))
- {
- UE_LOG(LogLoad, Fatal, TEXT("Could not load WwiseProcessing module: %s not found"), *ModuleName.GetPlainNameString());
- }
- }
- }
- return Result;
- }
-
- virtual FWwiseGlobalCallbacks* GetGlobalCallbacks() = 0;
- private:
- static inline FName GetModuleNameFromConfig()
- {
- FString ModuleName = TEXT("WwiseProcessing");
- GConfig->GetString(TEXT("Audio"), TEXT("WwiseProcessingModuleName"), ModuleName, GEngineIni);
- return FName(ModuleName);
- }
- };
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