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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- /*=============================================================================
- AkCustomVersion.h:
- =============================================================================*/
- #pragma once
- #include "CoreMinimal.h"
- #include "Misc/Guid.h"
- // Custom serialization version for all packages containing bank asset types
- struct AKAUDIO_API FAkCustomVersion
- {
- enum Type
- {
- // Before any version changes were made in the plugin
- BeforeCustomVersionWasAdded = 0,
- AddedSpatialAudio = 1,
- NewRTPCTrackDataContainer = 2,
-
- NewAssetManagement = 3,
- APIChange = 4,
- SpatialAudioExtentAPIChange = 5,
- SpatialAudioComponentisation = 6,
- ReverbAuxBusAutoAssignment = 7,
- SSOTAkAssetRefactor =8,
- // -----<new versions can be added above this line>-------------------------------------------------
- VersionPlusOne,
- LatestVersion = VersionPlusOne - 1
- };
- // The GUID for this custom version number
- const static FGuid GUID;
- private:
- FAkCustomVersion() {}
- };
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