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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <Mathematics/FastMarch.h>
- #include <Mathematics/Math.h>
- // The topic of fast marching methods are discussed in the book
- // Level Set Methods and Fast Marching Methods:
- // Evolving Interfaces in Computational Geometry, Fluid Mechanics,
- // Computer Vision, and Materials Science
- // J.A. Sethian,
- // Cambridge University Press, 1999
- namespace WwiseGTE
- {
- template <typename Real>
- class FastMarch2 : public FastMarch<Real>
- {
- public:
- // Construction and destruction.
- FastMarch2(size_t xBound, size_t yBound, Real xSpacing, Real ySpacing,
- std::vector<size_t> const& seeds, std::vector<Real> const& speeds)
- :
- FastMarch<Real>(xBound * yBound, seeds, speeds)
- {
- Initialize(xBound, yBound, xSpacing, ySpacing);
- }
- FastMarch2(size_t xBound, size_t yBound, Real xSpacing, Real ySpacing,
- std::vector<size_t> const& seeds, Real speed)
- :
- FastMarch<Real>(xBound * yBound, seeds, speed)
- {
- Initialize(xBound, yBound, xSpacing, ySpacing);
- }
- virtual ~FastMarch2()
- {
- }
- // Member access.
- inline size_t GetXBound() const
- {
- return mXBound;
- }
- inline size_t GetYBound() const
- {
- return mYBound;
- }
- inline Real GetXSpacing() const
- {
- return mXSpacing;
- }
- inline Real GetYSpacing() const
- {
- return mYSpacing;
- }
- inline size_t Index(size_t x, size_t y) const
- {
- return x + mXBound * y;
- }
- // Pixel classification.
- virtual void GetBoundary(std::vector<size_t>& boundary) const override
- {
- for (size_t i = 0; i < this->mQuantity; ++i)
- {
- if (this->IsValid(i) && !this->IsTrial(i))
- {
- if (this->IsTrial(i - 1)
- || this->IsTrial(i + 1)
- || this->IsTrial(i - mXBound)
- || this->IsTrial(i + mXBound))
- {
- boundary.push_back(i);
- }
- }
- }
- }
- virtual bool IsBoundary(size_t i) const override
- {
- if (this->IsValid(i) && !this->IsTrial(i))
- {
- if (this->IsTrial(i - 1)
- || this->IsTrial(i + 1)
- || this->IsTrial(i - mXBound)
- || this->IsTrial(i + mXBound))
- {
- return true;
- }
- }
- return false;
- }
- // Run one step of the fast marching algorithm.
- virtual void Iterate() override
- {
- // Remove the minimum trial value from the heap.
- size_t i;
- Real value;
- this->mHeap.Remove(i, value);
- // Promote the trial value to a known value. The value was
- // negative but is now nonnegative (the heap stores only
- // nonnegative numbers).
- this->mTrials[i] = nullptr;
- // All trial pixels must be updated. All far neighbors must become trial
- // pixels.
- size_t iM1 = i - 1;
- if (this->IsTrial(iM1))
- {
- ComputeTime(iM1);
- this->mHeap.Update(this->mTrials[iM1], this->mTimes[iM1]);
- }
- else if (this->IsFar(iM1))
- {
- ComputeTime(iM1);
- this->mTrials[iM1] = this->mHeap.Insert(iM1, this->mTimes[iM1]);
- }
- size_t iP1 = i + 1;
- if (this->IsTrial(iP1))
- {
- ComputeTime(iP1);
- this->mHeap.Update(this->mTrials[iP1], this->mTimes[iP1]);
- }
- else if (this->IsFar(iP1))
- {
- ComputeTime(iP1);
- this->mTrials[iP1] = this->mHeap.Insert(iP1, this->mTimes[iP1]);
- }
- size_t iMXB = i - mXBound;
- if (this->IsTrial(iMXB))
- {
- ComputeTime(iMXB);
- this->mHeap.Update(this->mTrials[iMXB], this->mTimes[iMXB]);
- }
- else if (this->IsFar(iMXB))
- {
- ComputeTime(iMXB);
- this->mTrials[iMXB] = this->mHeap.Insert(iMXB, this->mTimes[iMXB]);
- }
- size_t iPXB = i + mXBound;
- if (this->IsTrial(iPXB))
- {
- ComputeTime(iPXB);
- this->mHeap.Update(this->mTrials[iPXB], this->mTimes[iPXB]);
- }
- else if (this->IsFar(iPXB))
- {
- ComputeTime(iPXB);
- this->mTrials[iPXB] = this->mHeap.Insert(iPXB, this->mTimes[iPXB]);
- }
- }
- protected:
- // Called by the constructors.
- void Initialize(size_t xBound, size_t yBound, Real xSpacing, Real ySpacing)
- {
- mXBound = xBound;
- mYBound = yBound;
- mXBoundM1 = mXBound - 1;
- mYBoundM1 = mYBound - 1;
- mXSpacing = xSpacing;
- mYSpacing = ySpacing;
- mInvXSpacing = (Real)1 / xSpacing;
- mInvYSpacing = (Real)1 / ySpacing;
- // Boundary pixels are marked as zero speed to allow us to avoid
- // having to process the boundary pixels separately during the
- // iteration.
- size_t x, y, i;
- // vertex (0,0)
- i = Index(0, 0);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- // vertex (xmax,0)
- i = Index(mXBoundM1, 0);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- // vertex (0,ymax)
- i = Index(0, mYBoundM1);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- // vertex (xmax,ymax)
- i = Index(mXBoundM1, mYBoundM1);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- // edges (x,0) and (x,ymax)
- for (x = 0; x < mXBound; ++x)
- {
- i = Index(x, 0);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- i = Index(x, mYBoundM1);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- }
- // edges (0,y) and (xmax,y)
- for (y = 0; y < mYBound; ++y)
- {
- i = Index(0, y);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- i = Index(mXBoundM1, y);
- this->mInvSpeeds[i] = std::numeric_limits<Real>::max();
- this->mTimes[i] = -std::numeric_limits<Real>::max();
- }
- // Compute the first batch of trial pixels. These are pixels a
- // grid distance of one away from the seed pixels.
- for (y = 1; y < mYBoundM1; ++y)
- {
- for (x = 1; x < mXBoundM1; ++x)
- {
- i = Index(x, y);
- if (this->IsFar(i))
- {
- if ((this->IsValid(i - 1) && !this->IsTrial(i - 1))
- || (this->IsValid(i + 1) && !this->IsTrial(i + 1))
- || (this->IsValid(i - mXBound) && !this->IsTrial(i - mXBound))
- || (this->IsValid(i + mXBound) && !this->IsTrial(i + mXBound)))
- {
- ComputeTime(i);
- this->mTrials[i] = this->mHeap.Insert(i, this->mTimes[i]);
- }
- }
- }
- }
- }
- // Called by Iterate().
- void ComputeTime(size_t i)
- {
- bool hasXTerm;
- Real xConst;
- if (this->IsValid(i - 1))
- {
- hasXTerm = true;
- xConst = this->mTimes[i - 1];
- if (this->IsValid(i + 1))
- {
- if (this->mTimes[i + 1] < xConst)
- {
- xConst = this->mTimes[i + 1];
- }
- }
- }
- else if (this->IsValid(i + 1))
- {
- hasXTerm = true;
- xConst = this->mTimes[i + 1];
- }
- else
- {
- hasXTerm = false;
- xConst = (Real)0;
- }
- bool hasYTerm;
- Real yConst;
- if (this->IsValid(i - mXBound))
- {
- hasYTerm = true;
- yConst = this->mTimes[i - mXBound];
- if (this->IsValid(i + mXBound))
- {
- if (this->mTimes[i + mXBound] < yConst)
- {
- yConst = this->mTimes[i + mXBound];
- }
- }
- }
- else if (this->IsValid(i + mXBound))
- {
- hasYTerm = true;
- yConst = this->mTimes[i + mXBound];
- }
- else
- {
- hasYTerm = false;
- yConst = (Real)0;
- }
- if (hasXTerm)
- {
- if (hasYTerm)
- {
- Real sum = xConst + yConst;
- Real diff = xConst - yConst;
- Real discr = (Real)2 * this->mInvSpeeds[i] * this->mInvSpeeds[i] - diff * diff;
- if (discr >= (Real)0)
- {
- // The quadratic equation has a real-valued solution.
- // Choose the largest positive root for the crossing
- // time.
- this->mTimes[i] = (Real)0.5 * (sum + std::sqrt(discr));
- }
- else
- {
- // The quadratic equation does not have a real-valued
- // solution. This can happen when the speed is so
- // large that the time gradient has very small length,
- // which means that the time has not changed
- // significantly from the neighbors to the current
- // pixel. Just choose the maximum time of the
- // neighbors. (Is there a better choice?)
- this->mTimes[i] = (diff >= (Real)0 ? xConst : yConst);
- }
- }
- else
- {
- // The equation is linear.
- this->mTimes[i] = this->mInvSpeeds[i] + xConst;
- }
- }
- else if (hasYTerm)
- {
- // The equation is linear.
- this->mTimes[i] = this->mInvSpeeds[i] + yConst;
- }
- else
- {
- // Assert: The pixel must have at least one known neighbor.
- }
- }
- size_t mXBound, mYBound, mXBoundM1, mYBoundM1;
- Real mXSpacing, mYSpacing, mInvXSpacing, mInvYSpacing;
- };
- }
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