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- // David Eberly, Geometric Tools, Redmond WA 98052
- // Copyright (c) 1998-2020
- // Distributed under the Boost Software License, Version 1.0.
- // https://www.boost.org/LICENSE_1_0.txt
- // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
- // Version: 4.0.2019.08.13
- #pragma once
- #include <cstddef>
- #include <vector>
- // The Array4 class represents a 4-dimensional array that minimizes the number
- // of new and delete calls. The T objects are stored in a contiguous array.
- namespace WwiseGTE
- {
- template <typename T>
- class Array4
- {
- public:
- // Construction. The first constructor generates an array of objects
- // that are owned by Array4. The second constructor is given an array
- // of objects that are owned by the caller. The array has bound0
- // columns, bound1 rows, bound2 slices, and bound3 cuboids.
- Array4(size_t bound0, size_t bound1, size_t bound2, size_t bound3)
- :
- mBound0(bound0),
- mBound1(bound1),
- mBound2(bound2),
- mBound3(bound3),
- mObjects(bound0 * bound1 * bound2 * bound3),
- mIndirect1(bound1 * bound2 * bound3),
- mIndirect2(bound2 * bound3),
- mIndirect3(bound3)
- {
- SetPointers(mObjects.data());
- }
- Array4(size_t bound0, size_t bound1, size_t bound2, size_t bound3, T* objects)
- :
- mBound0(bound0),
- mBound1(bound1),
- mBound2(bound2),
- mBound3(bound3),
- mIndirect1(bound1 * bound2 * bound3),
- mIndirect2(bound2 * bound3),
- mIndirect3(bound3)
- {
- SetPointers(objects);
- }
- // Support for dynamic resizing, copying, or moving. If 'other' does
- // not own the original 'objects', they are not copied by the
- // assignment operator.
- Array4()
- :
- mBound0(0),
- mBound1(0),
- mBound2(0),
- mBound3(0)
- {
- }
- Array4(Array4 const& other)
- :
- mBound0(other.mBound0),
- mBound1(other.mBound1),
- mBound2(other.mBound2),
- mBound3(other.mBound3)
- {
- *this = other;
- }
- Array4& operator=(Array4 const& other)
- {
- // The copy is valid whether or not other.mObjects has elements.
- mObjects = other.mObjects;
- SetPointers(other);
- return *this;
- }
- Array4(Array4&& other) noexcept
- :
- mBound0(other.mBound0),
- mBound1(other.mBound1),
- mBound2(other.mBound2),
- mBound3(other.mBound3)
- {
- *this = std::move(other);
- }
- Array4& operator=(Array4&& other) noexcept
- {
- // The move is valid whether or not other.mObjects has elements.
- mObjects = std::move(other.mObjects);
- SetPointers(other);
- return *this;
- }
- // Access to the array. Sample usage is
- // Array4<T> myArray(5, 4, 3, 2);
- // T*** cuboid1 = myArray[1];
- // T** cuboid1Slice2 = myArray[1][2];
- // T* cuboid1Slice2Row3 = myArray[1][2][3];
- // T cuboid1Slice2Row3Col4 = myArray[1][2][3][4];
- inline size_t GetBound0() const
- {
- return mBound0;
- }
- inline size_t GetBound1() const
- {
- return mBound1;
- }
- inline size_t GetBound2() const
- {
- return mBound2;
- }
- inline size_t GetBound3() const
- {
- return mBound3;
- }
- inline T** const* operator[](int cuboid) const
- {
- return mIndirect3[cuboid];
- }
- inline T*** operator[](int cuboid)
- {
- return mIndirect3[cuboid];
- }
- private:
- void SetPointers(T* objects)
- {
- for (size_t i3 = 0; i3 < mBound3; ++i3)
- {
- size_t j2 = mBound2 * i3; // = bound2*(i3 + j3) where j3 = 0
- mIndirect3[i3] = &mIndirect2[j2];
- for (size_t i2 = 0; i2 < mBound2; ++i2)
- {
- size_t j1 = mBound1 * (i2 + j2);
- mIndirect3[i3][i2] = &mIndirect1[j1];
- for (size_t i1 = 0; i1 < mBound1; ++i1)
- {
- size_t j0 = mBound0 * (i1 + j1);
- mIndirect3[i3][i2][i1] = &objects[j0];
- }
- }
- }
- }
- void SetPointers(Array4 const& other)
- {
- mBound0 = other.mBound0;
- mBound1 = other.mBound1;
- mBound2 = other.mBound2;
- mBound3 = other.mBound3;
- mIndirect1.resize(mBound1 * mBound2 * mBound3);
- mIndirect2.resize(mBound2 * mBound3);
- mIndirect3.resize(mBound3);
- if (mBound0 > 0)
- {
- // The objects are owned.
- SetPointers(mObjects.data());
- }
- else if (mIndirect1.size() > 0)
- {
- // The objects are not owned.
- SetPointers(other.mIndirect3[0][0][0]);
- }
- // else 'other' is an empty Array3.
- }
- size_t mBound0, mBound1, mBound2, mBound3;
- std::vector<T> mObjects;
- std::vector<T*> mIndirect1;
- std::vector<T**> mIndirect2;
- std::vector<T***> mIndirect3;
- };
- }
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