AkTrigger.h 2.1 KB

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  1. /*******************************************************************************
  2. The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
  3. Technology released in source code form as part of the game integration package.
  4. The content of this file may not be used without valid licenses to the
  5. AUDIOKINETIC Wwise Technology.
  6. Note that the use of the game engine is subject to the Unreal(R) Engine End User
  7. License Agreement at https://www.unrealengine.com/en-US/eula/unreal
  8. License Usage
  9. Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
  10. this file in accordance with the end user license agreement provided with the
  11. software or, alternatively, in accordance with the terms contained
  12. in a written agreement between you and Audiokinetic Inc.
  13. Copyright (c) 2023 Audiokinetic Inc.
  14. *******************************************************************************/
  15. #pragma once
  16. #include "AkAudioType.h"
  17. #include "Wwise/CookedData/WwiseTriggerCookedData.h"
  18. #if WITH_EDITORONLY_DATA
  19. #include "Wwise/Info/WwiseObjectInfo.h"
  20. #endif
  21. #include "AkTrigger.generated.h"
  22. UCLASS(BlueprintType)
  23. class AKAUDIO_API UAkTrigger : public UAkAudioType
  24. {
  25. GENERATED_BODY()
  26. public :
  27. UPROPERTY(Transient, VisibleAnywhere, Category = "AkTexture")
  28. FWwiseTriggerCookedData TriggerCookedData;
  29. #if WITH_EDITORONLY_DATA
  30. UPROPERTY(EditAnywhere, Category = "AkTexture")
  31. FWwiseObjectInfo TriggerInfo;
  32. #endif
  33. public:
  34. void Serialize(FArchive& Ar) override;
  35. virtual AkUInt32 GetShortID() const override {return TriggerCookedData.TriggerId;}
  36. #if WITH_EDITOR
  37. virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
  38. #endif
  39. #if WITH_EDITORONLY_DATA
  40. void GetTriggerCookedData();
  41. virtual void LoadData() override { GetTriggerCookedData(); }
  42. virtual FWwiseObjectInfo* GetInfoMutable() override {return &TriggerInfo;}
  43. virtual FWwiseObjectInfo GetInfo() const override {return TriggerInfo;}
  44. virtual void FillInfo() override;
  45. virtual bool ObjectIsInSoundBanks() override;
  46. #endif
  47. };