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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- /*=============================================================================
- UAkWaapiCalls.h
- =============================================================================*/
- #pragma once
- #include "AkInclude.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
- #include "AkWaapiUri.h"
- #include "Dom/JsonObject.h"
- #include "AkWaapiUtils.h"
- #include "Serialization/JsonWriter.h"
- #include "Serialization/JsonSerializer.h"
- #include "AkWaapiBlueprints/AkWaapiFieldNames.h"
- #include "AkWaapiJsonManager.generated.h"
- USTRUCT(BlueprintType)
- struct AKAUDIO_API FAKWaapiJsonObject
- {
- GENERATED_BODY()
- FAKWaapiJsonObject()
- {
- WaapiJsonObj = MakeShareable(new FJsonObject());
- }
- TSharedPtr<FJsonObject> WaapiJsonObj;
- };
- UCLASS()
- class AKAUDIO_API UAkWaapiJsonManager : public UBlueprintFunctionLibrary
- {
- GENERATED_BODY()
- public:
- UAkWaapiJsonManager(const class FObjectInitializer& ObjectInitializer);
- /** Add a String field named FieldName with value of FieldValue */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetStringField(const FAkWaapiFieldNames& FieldName, const FString& FieldValue, FAKWaapiJsonObject target);
- /** Set a boolean field named FieldName and value of FieldValue */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetBoolField(const FAkWaapiFieldNames& FieldName, bool FieldValue, FAKWaapiJsonObject target);
- /** Add a field named FieldName with Number as FieldValue */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetNumberField(const FAkWaapiFieldNames& FieldName, float FieldValue, FAKWaapiJsonObject target);
- /** Set an ObjectField named FieldName and value of FieldValue */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetObjectField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject FieldValue, FAKWaapiJsonObject target);
- /** Add an array of String field named FieldName with value of FieldStringValues */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetArrayStringFields(const FAkWaapiFieldNames& FieldName, const TArray< FString >& FieldStringValues, FAKWaapiJsonObject target);
- /** Set an array of ObjectField named FieldName and value of FieldObjectValues */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject SetArrayObjectFields(const FAkWaapiFieldNames& FieldName, const TArray< FAKWaapiJsonObject >& FieldObjectValues, FAKWaapiJsonObject target);
- /** Get the field named FieldName as a string. */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FString GetStringField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Gets the field with the specified name as a boolean. */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static bool GetBoolField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Gets the field with the specified name as a number. */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static float GetNumberField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Gets a numeric field and casts to an int32 */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static int32 GetIntegerField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Gets the field with the specified name as a Json object. */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static FAKWaapiJsonObject GetObjectField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Get the field named FieldName as an array. */
- UFUNCTION(BlueprintCallable, Category = "Audiokinetic|WaapiJsonManager")
- static const TArray<FAKWaapiJsonObject > GetArrayField(const FAkWaapiFieldNames& FieldName, FAKWaapiJsonObject target);
- /** Converts an AKWaapiJsonObject value to a string */
- UFUNCTION(BlueprintPure, meta = (DisplayName = "ToString (FAKWaapiJsonObject)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Utilities|String")
- static FString Conv_FAKWaapiJsonObjectToString(FAKWaapiJsonObject INAKWaapiJsonObject);
- /** Converts an AKWaapiJsonObject value to a localizable text */
- UFUNCTION(BlueprintPure, meta = (DisplayName = "ToText (FAKWaapiJsonObject)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Utilities|Text")
- static FText Conv_FAKWaapiJsonObjectToText(FAKWaapiJsonObject INAKWaapiJsonObject);
- };
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