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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- /*=============================================================================
- AkDrawRoomComponent.h:
- =============================================================================*/
- #pragma once
- #if WITH_EDITOR
- #include "CoreMinimal.h"
- #include "UObject/ObjectMacros.h"
- #include "AkRoomComponent.h"
- #endif // WITH_EDITOR
- #include "Components/PrimitiveComponent.h"
- #include "AkDrawRoomComponent.generated.h"
- /**
- * Utility component for drawing a Room in a scene.
- */
- UCLASS(collapsecategories, hidecategories = Object, editinlinenew, MinimalAPI)
- class UDrawRoomComponent : public UPrimitiveComponent
- {
- GENERATED_BODY()
- public:
- UDrawRoomComponent(const FObjectInitializer& ObjectInitializer);
- #if WITH_EDITOR
- void DrawRoom(const FSceneView* View, FPrimitiveDrawInterface* PDI, FMeshElementCollector& Collector, int32 ViewIndex) const;
- const UAkRoomComponent* GetRoomParent() const;
- private:
- virtual class FPrimitiveSceneProxy* CreateSceneProxy() override;
- virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
- #endif // WITH_EDITOR
- };
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