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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "WaapiPicker/WwiseTreeItem.h"
- #include "Materials/Material.h"
- #if WITH_EDITOR
- #include "Wwise/Ref/WwiseRefType.h"
- #endif
- /**
- * Implements the visual style of Wwise Browser.
- */
- class AKAUDIO_API FAkAudioStyle
- {
- public:
- static const ISlateStyle& Get();
- static void Initialize();
- static void Shutdown();
- static void DisplayEditorMessage(const FText& messageText, EWwiseItemType::Type wwiseItemType = EWwiseItemType::Type::None, float duration = 1.5f);
- static FName GetStyleSetName();
- static const FSlateBrush* GetWwiseIcon();
- static const FSlateBrush* GetBrush(EWwiseItemType::Type ItemType);
- #if WITH_EDITOR
- static const FSlateBrush* GetBrush(EWwiseRefType WwiseRefType);
- static const FSlateBrush* GetBrush(UClass* Class);
- #endif
- static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL);
- static const FSlateFontInfo GetFontStyle(FName PropertyName, const ANSICHAR* Specifier = NULL);
- static UMaterial* GetAkForegroundTextMaterial();
- /** returns a color from the WwiseUnrealColorPalette (taken from the dark theme in the Wwise Authoring tool). Use a colorIndex of -1 to use the 'default' color. */
- static FLinearColor GetWwiseObjectColor(int colorIndex);
- private:
- static TSharedPtr< class FSlateStyleSet > StyleInstance;
- static UMaterial* TextMaterial;
- };
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