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- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- #include "AkAudioType.h"
- #include "AkAudioBank.generated.h"
- UCLASS()
- class AKAUDIO_API UAkAudioBank : public UAkAudioType
- {
- GENERATED_BODY()
- #if WITH_EDITORONLY_DATA
- virtual FWwiseObjectInfo* GetInfoMutable() override { return nullptr; }
- #endif
- public:
- UPROPERTY(meta=(Deprecated))
- bool AutoLoad_DEPRECATED = true;
- };
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