123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- /*******************************************************************************
- The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
- Technology released in source code form as part of the game integration package.
- The content of this file may not be used without valid licenses to the
- AUDIOKINETIC Wwise Technology.
- Note that the use of the game engine is subject to the Unreal(R) Engine End User
- License Agreement at https://www.unrealengine.com/en-US/eula/unreal
-
- License Usage
-
- Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
- this file in accordance with the end user license agreement provided with the
- software or, alternatively, in accordance with the terms contained
- in a written agreement between you and Audiokinetic Inc.
- Copyright (c) 2023 Audiokinetic Inc.
- *******************************************************************************/
- #pragma once
- class IWwiseStreamMgrAPI;
- class IWwiseSpatialAudioAPI;
- class IWwiseSoundEngineAPI;
- class IWwiseMusicEngineAPI;
- class IWwiseMonitorAPI;
- class IWwiseMemoryMgrAPI;
- class IWwiseCommAPI;
- class IWwisePlatformAPI;
- class IWAAPI;
- class IWwiseSoundEngineVersionModule
- {
- public:
- virtual ~IWwiseSoundEngineVersionModule() {}
- virtual IWwiseCommAPI* GetComm() = 0;
- virtual IWwiseMemoryMgrAPI* GetMemoryMgr() = 0;
- virtual IWwiseMonitorAPI* GetMonitor() = 0;
- virtual IWwiseMusicEngineAPI* GetMusicEngine() = 0;
- virtual IWwiseSoundEngineAPI* GetSoundEngine() = 0;
- virtual IWwiseSpatialAudioAPI* GetSpatialAudio() = 0;
- virtual IWwiseStreamMgrAPI* GetStreamMgr() = 0;
- virtual IWwisePlatformAPI* GetPlatform() = 0;
- virtual IWAAPI* GetWAAPI() = 0;
- };
|